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#Actualtim00252

Posted 23 January 2013 - 11:12 AM

Try using the UDK first and see what you can or can't get done without the source code. No one here can answer that for you, as your project will be unique. But consider that out of the box, Unreal is an FPS engine that supports a low number of players, doing FPS like activities.

You'd be better off using a proper MMORPG framework, such as the Hero Engine.
We insist on using the Unreal 3 engine for our game, as it provides the features we require. One does not need to use their hosting features and so games using the unreal 3 engine are not limited to fps. Still looking for an answer if anyone else has any knowledge on this matter.

#2tim00252

Posted 23 January 2013 - 11:12 AM

Try using the UDK first and see what you can or can't get done without the source code. No one here can answer that for you, as your project will be unique. But consider that out of the box, Unreal is an FPS engine that supports a low number of players, doing FPS like activities.

You'd be better off using a proper MMORPG framework, such as the Hero Engine.
We insist on using the Unreal 3 engine for our game, as it provides the features we require. One does not need to use their hosting features and so games using the unreal 3 engine are not limited to fps. Still looking for an answer if anyone else has any knowledge on this matter.

#1tim00252

Posted 23 January 2013 - 11:11 AM

Try using the UDK first and see what you can or can't get done without the source code. No one here can answer that for you, as your project will be unique. But consider that out of the box, Unreal is an FPS engine that supports a low number of players, doing FPS like activities.

You'd be better off using a proper MMORPG framework, such as the Hero Engine.

We insist on using the Unreal 3 engine for our game, as it provides the features we require. Still looking for an answer if anyone else has any knowledge on this matter.


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