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#ActualBornToCode

Posted 23 January 2013 - 05:16 PM

As long the texture name is part of the file you can have your loader extract the name and load it. Alot of the time the texture path will point to something that is usually match whoever did the export. So the filepath will be very different then what you have on your machine. So what you can do in that case is assume that the texture needs to be in the same path as the model and just extract the name and load it in your content loader.


#1BornToCode

Posted 23 January 2013 - 05:16 PM

As long the texture name is part of the file you can have your loader extract the name and load it. Alot of the time the texture path will point to something that is usually match whoever did the export. So the filepath will be very different then what you on your machine. So what you can do in that case is assume that the texture needs to be in the same path as the model and just extract the name and load it in your content loader.


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