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### #ActualMrPhoenix

Posted 24 January 2013 - 09:21 AM

This is a video of the bug ill explain and post code below

when you just press down the player moves down with the animation

if you press a another direction key with down it will take it direction sprite and move down

heres the code

        if(in_game_state == 1 && app_state == 5) {
keystate = SDL_GetKeyState(NULL);
if(keystate[SDLK_DOWN]) {
if(btnPressed == 1) {
if(player_pos == 2) {
player_pos = 1;
}else if(player_pos == 1) {
player_pos = 3;
}else if(player_pos == 3){
player_pos = 2;
}
}else{
player_pos = 2;
}
move_y -= 1;
btnPressed = 1;
}else if(keystate[SDLK_UP])   {
player_pos = 11;
move_y += 1;
btnPressed = 1;
}else if(keystate[SDLK_RIGHT]) {
player_pos = 8;
move_x -= 1;
btnPressed = 1;
}else if(keystate[SDLK_LEFT]) {
player_pos = 5;
move_x += 1;
btnPressed = 1;
}else{
btnPressed = 0;
}

}


Defining variables

in_game_state -  is just that it that the player is on the map and is allowed to move

app_state - is just so we know we are on the map part of the game

btnPressed - is just if the button pressed or not

move_x - is the players position on the screen

move_y - is the players position on the screen

player_pos = is the position of the sprite being used ( this is how im doing the animation )

### #3MrPhoenix

Posted 24 January 2013 - 09:21 AM

This is a video of the bug ill explain and post code below

i tryed to embed the video but it dont work so here the link :

when you just press down the player moves down with the animation

if you press a another direction key with down it will take it direction sprite and move down

heres the code

        if(in_game_state == 1 && app_state == 5) {
keystate = SDL_GetKeyState(NULL);
if(keystate[SDLK_DOWN]) {
if(btnPressed == 1) {
if(player_pos == 2) {
player_pos = 1;
}else if(player_pos == 1) {
player_pos = 3;
}else if(player_pos == 3){
player_pos = 2;
}
}else{
player_pos = 2;
}
move_y -= 1;
btnPressed = 1;
}else if(keystate[SDLK_UP])   {
player_pos = 11;
move_y += 1;
btnPressed = 1;
}else if(keystate[SDLK_RIGHT]) {
player_pos = 8;
move_x -= 1;
btnPressed = 1;
}else if(keystate[SDLK_LEFT]) {
player_pos = 5;
move_x += 1;
btnPressed = 1;
}else{
btnPressed = 0;
}

}


Defining variables

in_game_state -  is just that it that the player is on the map and is allowed to move

app_state - is just so we know we are on the map part of the game

btnPressed - is just if the button pressed or not

move_x - is the players position on the screen

move_y - is the players position on the screen

player_pos = is the position of the sprite being used ( this is how im doing the animation )

### #2MrPhoenix

Posted 24 January 2013 - 09:20 AM

This is a video of the bug ill explain and post code below

when you just press down the player moves down with the animation

if you press a another direction key with down it will take it direction sprite and move down

heres the code

        if(in_game_state == 1 && app_state == 5) {
keystate = SDL_GetKeyState(NULL);
if(keystate[SDLK_DOWN]) {
if(btnPressed == 1) {
if(player_pos == 2) {
player_pos = 1;
}else if(player_pos == 1) {
player_pos = 3;
}else if(player_pos == 3){
player_pos = 2;
}
}else{
player_pos = 2;
}
move_y -= 1;
btnPressed = 1;
}else if(keystate[SDLK_UP])   {
player_pos = 11;
move_y += 1;
btnPressed = 1;
}else if(keystate[SDLK_RIGHT]) {
player_pos = 8;
move_x -= 1;
btnPressed = 1;
}else if(keystate[SDLK_LEFT]) {
player_pos = 5;
move_x += 1;
btnPressed = 1;
}else{
btnPressed = 0;
}

}


Defining variables

in_game_state -  is just that it that the player is on the map and is allowed to move

app_state - is just so we know we are on the map part of the game

btnPressed - is just if the button pressed or not

move_x - is the players position on the screen

move_y - is the players position on the screen

player_pos = is the position of the sprite being used ( this is how im doing the animation )

### #1MrPhoenix

Posted 24 January 2013 - 09:19 AM

This is a video of the bug ill explain and post code below

when you just press down the player moves down with the animation

if you press a another direction key with down it will take it direction sprite and move down

heres the code

        if(in_game_state == 1 && app_state == 5) {
keystate = SDL_GetKeyState(NULL);
if(keystate[SDLK_DOWN]) {
if(btnPressed == 1) {
if(player_pos == 2) {
player_pos = 1;
}else if(player_pos == 1) {
player_pos = 3;
}else if(player_pos == 3){
player_pos = 2;
}
}else{
player_pos = 2;
}
move_y -= 1;
btnPressed = 1;
}else if(keystate[SDLK_UP])   {
player_pos = 11;
move_y += 1;
btnPressed = 1;
}else if(keystate[SDLK_RIGHT]) {
player_pos = 8;
move_x -= 1;
btnPressed = 1;
}else if(keystate[SDLK_LEFT]) {
player_pos = 5;
move_x += 1;
btnPressed = 1;
}else{
btnPressed = 0;
}

}


Defining variables

in_game_state -  is just that it that the player is on the map and is allowed to move

app_state - is just so we know we are on the map part of the game

btnPressed - is just if the button pressed or not

move_x - is the players position on the screen

move_y - is the players position on the screen

player_pos = is the position of the sprite being used ( this is how im doing the animation )

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