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#ActualStormynature

Posted 24 January 2013 - 06:38 PM

Especially if there are no traps or anything in the maze. Personally I would either have the bad guy go first, setting traps along the way, as the increasingly beat up payer tries to catch up to the escaping bad guy, or I'd have multiple monsters that growl at the player through the walls, and maybe also have the ability to call other monsters for help to dogpile the player. And archers shooting at the lower level from the upper level. (I think I just described an average Skyrim dungeon, lol).

 

Unfortunately the constraints (my apologies for not mentioning) are that the person is solo within a much larger edifice of which the maze is simply one small section. Which is why I basically am akin to your thinking, in that what I have currently is not sufficient. Combat is very much a situation to be avoided and the use of traps not available.

 

 

I'd have multiple monsters that growl at the player through the walls, and maybe also have the ability to call other monsters for help to dogpile the player.

This has some possibilities in it though.

 

I like the maze puzzle but unless I can generate a depth of horror etc into I may have to drop it sad.png - have also considered having no monsters and the mazes themselves reacting to the player as they transit...not sure tbh.


#1Stormynature

Posted 24 January 2013 - 06:37 PM

Especially if there are no traps or anything in the maze. Personally I would either have the bad guy go first, setting traps along the way, as the increasingly beat up payer tries to catch up to the escaping bad guy, or I'd have multiple monsters that growl at the player through the walls, and maybe also have the ability to call other monsters for help to dogpile the player. And archers shooting at the lower level from the upper level. (I think I just described an average Skyrim dungeon, lol).

 

Unfortunately the constraints (my apologies for not mentioning) are that the person is solo within a much larger edifice of which the maze is simply one small section. Which is why I basically am akin to your thinking, in that what I have currently is not sufficient. Combat is very much a situation to be avoided and the use of traps not available.

 

 

I'd have multiple monsters that growl at the player through the walls, and maybe also have the ability to call other monsters for help to dogpile the player.

This has some possibilities in it though.

 

I like the maze puzzle but unless I can generate a depth of horror etc into I may have to drop it :( - have also being consideration to having no monsters and the mazes themselves reacting to the player as they transit...not sure tbh.


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