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#ActualCryptiik

Posted 24 January 2013 - 08:26 PM

So I tried doing what you said and created 'new' pointer objects in the constructor of Game and delete them in the destructor, however the result is the same. When the program ends the exception still occurs

#2Cryptiik

Posted 24 January 2013 - 08:02 PM

So I tried doing what you said and created 'new' pointer objects in the constructor of Game and delete them in the destructor for EManager and GManager, however the result is the same. When the program ends the exception still occurs


#1Cryptiik

Posted 24 January 2013 - 08:01 PM

So I tried doing what you said and created 'new' pointer objects in the constructor of Game for EManager and GManager, however the result is the same. When the program ends the exception still occurs


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