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#ActualHawkblood

Posted 25 January 2013 - 08:02 AM

@Milcho

That makes sense. I think I understand how to make the quad-tree....cool.png

Basically, I create several planes of varying complexity and adjust the Y-values of the vertices according to the elevation of the spot it is on. I would need to make a routine to render only the ones in view (this will be first person). 

 

BTW, do you have a good quad-tree tutorial?


#1Hawkblood

Posted 25 January 2013 - 05:37 AM

@Milcho

That makes sense. I think I understand how to make the quad-tree....cool.png

Basically, I create several planes of varying complexity and adjust the Y-values of the vertices according to the elevation of the spot it is on. I would need to make a routine to render only the ones in view (this will be first person). 


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