Hi guys, I have two questions regarding graphic design programs and how they relate to games:
1) I stumbled upon this blog on being a games artist and in the "What software I should learn" section, it says " For starters, you should learn Photoshop. It's pretty much the industry standard for 2D artwork. " Why is it this case? I thought Adobe Illustrator and similar vector based drawing programs like Inkscape is standard for 2d artwork. Where does photoshop come in?
Here is the link:
2) Do employers mind if I use freeware programs? I learned how to use photoshop in high school for image manipulation and moved on to a freeware program called GIMP and still has it to this day. Right now, I am practicing vector drawing on Inkscape (Freeware program compared to Illustrator). I have experience in photoshop and illustrator but I am using freeware counterparts because Photoshop and Illustrator combined are expensive, especially since I have loans to pay for college.
3) Ok so this may not have to do with the topic but since I am here: Do game artists stay at one company for long or are they like freelancers? I checked out some game art portfolios and the resumes attached. To my surprise, they have worked at multiple game companies as if they were job hopping. I was hoping to stay at one company for a while...
Thanks in advance!
: Added tags