Jump to content

  • Log In with Google      Sign In   
  • Create Account

Interested in a FREE copy of HTML5 game maker Construct 2?

We'll be giving away three Personal Edition licences in next Tuesday's GDNet Direct email newsletter!

Sign up from the right-hand sidebar on our homepage and read Tuesday's newsletter for details!


We're also offering banner ads on our site from just $5! 1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.


#ActualAverageJoeSSU

Posted 25 January 2013 - 02:26 PM

I'm a bit surprised that i do not see use of the other shader stages.

 

Things like http://zeeky-h-bomb.blogspot.com/2010/03/instancing-and-geometry-shader.html

 

what he is doing (midway through the article). I guess this prohibits you from doing other things on the CPU kind of like an ALL or Nothing kind of thing.

 

For Example generating mirrored tex coords would then have to be done in a shader... but i guess it isnt that big of a deal.


#1AverageJoeSSU

Posted 25 January 2013 - 02:21 PM

I'm a bit surprised that i do not see use of the other shader stages.

 

Things like http://zeeky-h-bomb.blogspot.com/2010/03/instancing-and-geometry-shader.html

 

what he is doing (midway through the article). I guess this prohibits you from doing other things on the CPU kind of like an ALL or Nothing kind of thing.


PARTNERS