How does GLUT or OpenGL 3.3 make it easier/harder to load models?
Do you mean how the fixed pipeline of older OpenGL vs programmable (shaders) pipeline of newer OpenGL affect the rendering of a model(using VAOs/VBOs instead of glBegin()...glEnd() calls)?
Could you explain further?
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#2__SKYe
Posted 25 January 2013 - 05:40 PM
How does GLUT or OpenGL 3.3 make it easier/harder to load models?
Do you mean how the fixed pipeline of older OpenGL vs programmable (shaders) pipeline of newer OpenGL affect the rendering of a model(using VAOs/VBOs instead of glBegin()...glEnd() calls)?
Could you explain further?
Do you mean how the fixed pipeline of older OpenGL vs programmable (shaders) pipeline of newer OpenGL affect the rendering of a model(using VAOs/VBOs instead of glBegin()...glEnd() calls)?
Could you explain further?
#1__SKYe
Posted 25 January 2013 - 05:40 PM
How does GLUT or OpenGL 3.3 make it easier/harder to load models?
Do you mean the difference between the fixed pipeline of older OpenGL vs programmable (shaders) pipeline of newer OpenGL?
Could you explain further?