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#Actual__SKYe

Posted 25 January 2013 - 05:41 PM

How does GLUT or OpenGL 3.3 make it easier/harder to load models?

Do you mean how the fixed pipeline of older OpenGL vs programmable (shaders) pipeline of newer OpenGL affect the rendering of a model(using VAOs/VBOs instead of glBegin()...glEnd() calls)?

Could you explain further?

#2__SKYe

Posted 25 January 2013 - 05:40 PM

How does GLUT or OpenGL 3.3 make it easier/harder to load models?

Do you mean how the fixed pipeline of older OpenGL vs programmable (shaders) pipeline of newer OpenGL affect the rendering of a model(using VAOs/VBOs instead of glBegin()...glEnd() calls)?

Could you explain further?

#1__SKYe

Posted 25 January 2013 - 05:40 PM

How does GLUT or OpenGL 3.3 make it easier/harder to load models?

 

Do you mean the difference between the fixed pipeline of older OpenGL vs programmable (shaders) pipeline of newer OpenGL?

 

Could you explain further?


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