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#ActualAquaMacker

Posted 26 January 2013 - 12:38 AM

[attachment=13364:제목 없음.png]

 

Hi...

Please look PIC...

 

I use 3dMax, maxscript and DX10.

 

I guess Zbuffer problem...

 

But zbuffer setting value is default value( == ON ).

 

pDevice->IASetPrimitiveTopology( D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP );

cullmode = d3d10_cull_front;

 

Indexing is fullvertexmodel... like this...

 

for ( int i = 0; i < nFaceNum; i++ )
{    
   pstIndices[i].A = j++;
   pstIndices[i].B = j++;
   pstIndices[i].C = j++;
}
 

 

Is related to cullmode, zbuffer or Indexing method ? 

 

I have no idea. Really... @.@

 

How to solve the problem ?

 

 

 

Please understanding my bad english...


#2AquaMacker

Posted 26 January 2013 - 12:36 AM

[attachment=13364:제목 없음.png]

 

Hi...

Please look PIC...

 

I use 3dMax, maxscript and DX10.

 

I guess Zbuffer problem...

 

But zbuffer setting value is default value( == ON ).

 

pDevice->IASetPrimitiveTopology( D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP );

cullmode = d3d10_cull_front;

 

Indexing is fullvertexmodel... like this...

 

for ( int i = 0; i < nFaceNum; i++ )
{    
   pstIndices[i].A = j++;
   pstIndices[i].B = j++;
   pstIndices[i].C = j++;
}
 

 

Is related to cullmode, zbuffer ? 

 

I have no idea. Really... @.@

 

How to solve the problem ?

 

 

 

Please understanding my bad english...


#1AquaMacker

Posted 26 January 2013 - 12:19 AM

[attachment=13364:제목 없음.png]

 

Hi...

Please look PIC...

 

I use 3dMax, maxscript and DX10.

 

I guess Zbuffer problem...

 

But zbuffer setting value is default value( == ON ).

 

How to solve the problem ?

 

Please understanding my bad english...


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