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#ActualHawkblood

Posted 26 January 2013 - 04:51 AM


 

I haven't analyzed it much, but I think it is rather efficient.

So, you've used it? How do I generate 3D noise so that it can wrap around a sphere?

#1Hawkblood

Posted 26 January 2013 - 04:50 AM


 

If someone has simplex in C++ with no frills and a simple implimentation example, I would love to look at it. I have looked at some simplex code and each time I got a bunch of junk!

I am using simplexnoise1234.h and simplexnoise1234.cpp. I haven't analyzed it much, but I think it is rather efficient.

>I would like to make it possible for the player to completely traverse the planet and look at every rock and tree without transition...... I have ideas on how to do this, but I don't want to re-invent the wheel.

It i possible, I am doing it, based on voxel data. The world is infinite (kind of). Instead of planets, though, I have "flying islands". But it would be easy to increase the distances between the islands.

But I have split it up into a server and a client, to allow many players to explore the same universe at the same time.

What I am not using yet, is a LOD functionality. The block resolution is 0.5m, but special objects can have higher resolutions.

 

 

I haven't analyzed it much, but I think it is rather efficient.

So, you've used it? How do I generate 3D noise so that it can wrap around a sphere?

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