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#Actualmrheisenberg

Posted 26 January 2013 - 06:16 AM

I've been checking out demos of Catmull-Clark subdivisions implemented with DX11 tessellation,however I don't understand what exactly is the benefit of this technique.The visual effects are identical to the simpler,basic dynamic-LOD-tessellation shaders in the samples,yet the Catmull-Clark samples are a LOT heavier on performance.What am I missing?


#1mrheisenberg

Posted 26 January 2013 - 06:15 AM

I've been checking out demos of Catmull-Clark subdivisions implemented with DX11 tessellation,however I don't understand what exactly is the benefit of this technique.The visual effects are identical to the simpler,basic dynamic-LOD-tessellation shaders in the samples,yet the Catmull-Clark samples are a LOT heavier on performance.What am I missing?


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