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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


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#ActualSolid_Spy

Posted 26 January 2013 - 06:58 PM

Hey, I have just started to learn directx11, and I have been baffled that they deprecated d3dx11.h, however, I am wondering what people use to load fx files and whatever, I know I need to use DirectxMath for math functions, but what do I use to load in .fx files or models? I am able to get d3dx to work, however I cannot compile d3dx11Effects.h to get the effect libraries. I looked into DirectxTK, but i'm not sure if that is more powerful than d3dx or not, and is it the new standard? What would someone normally do?

 

I've been seeing a lot of people not using techniques or passes anymore and just loading the vertex and pixel shaders seperately within one shader file, perhaps... thats what i should be doing... ?


#5Solid_Spy

Posted 26 January 2013 - 06:58 PM

Hey, I have just started to learn directx11, and I have been baffled that they deprecated d3dx11.h, however, I am wondering what people use to load fx files and whatever, I know I need to use DirectxMath for math functions, but what do I use to load in .fx files or models? I am able to get d3dx to work, however I cannot compile d3dx11Effects.h to get the effect libraries. I looked into DirectxTK, but i'm not sure if that is more powerful than d3dx or not, and is it the new standard? What would someone normally do?\

 

I've been seeing a lot of people not using techniques or passes anymore and just loading the vertex and pixel shaders seperately within one shader file, perhaps... thats what i should be doing... ?


#4Solid_Spy

Posted 26 January 2013 - 06:36 PM

Hey, I have just started to learn directx11, and I have been baffled that they deprecated d3dx11.h, however, I am wondering what people use to load fx files and whatever, I know I need to use DirectxMath for math functions, but what do I use to load in .fx files or models? I am able to get d3dx to work, however I cannot compile d3dx11Effects.h to get the effect libraries. I looked into DirectxTK, but i'm not sure if that is more powerful than d3dx or not, and is it the new standard? What would someone normally do?


#3Solid_Spy

Posted 26 January 2013 - 06:33 PM

Hey, I have just started to learn directx11, and I have been baffled that they deprecated d3dx11.h, however, I am wondering what people use to load fx files and whatever, I know I need to use DirectxMath for math functions, but what do I use to load in .fx files or models? I am able to get d3dx to work, however I cannot compile d3dx11Effects.h to get the effect libraries. I looked into DirectxTK, but i'm not sure if that is more powerful than d3dx or not.


#2Solid_Spy

Posted 26 January 2013 - 06:33 PM

Hey, I have just started to learn directx11, and I have been baffled that they deprecated d3dx11.h, however, I am wondering what people use to load fx files and whatever, I know I need to use DirectxMath for math functions, but what do I use to load in .fx files or models? I am able to get d3dx to work, however I cannot compile d3dx11Effects.h to get the effect libraries. I looked into DirectxTK, but i'm not sure if that is more powerful than d3dx or not.


#1Solid_Spy

Posted 26 January 2013 - 06:32 PM

Hey, I have just started to learn directx11, and I have been baffled that they deprecated d3dx11.h, however, I am wondering what people use to load fx files and whatever, I know I need to use DirectxMath for math functions, but what do I use to load in .fx files or models? I am able to get d3dx to work, however I cannot compile d3dx11Effectx.h to get the effect libraries. I looked into DirectxTK, but i'm not sure if that is more powerful than d3dx or not.


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