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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


#ActualSolid_Spy

Posted 26 January 2013 - 07:53 PM

I had something similar happen to me. I spent more than half a year learning Directx9 with the fixed function pipeline, blissfully unaware of how deprecated it actually was, and I wasted my time trying to memorize the graphic syntax. However, it wasn't entirely wasted. I learned a lot about how a graphics pipeline works and how games are made :3 I had a much easier time learning directx11 then I did the first time.


#5Solid_Spy

Posted 26 January 2013 - 07:53 PM

I had something similar happen to me. I spent more than half a year learning Directx9 with the fixed function pipeline, blissfully unaware of how deprecated it actually was, and I wasted my time trying to memorize the whole thing. However, it wasn't entirely wasted. I learned a lot about how a graphics pipeline works and how games are made :3 I had a much easier time learning directx11 then I did the first time.


#4Solid_Spy

Posted 26 January 2013 - 07:49 PM

I had something similar happen to me. I spent more than half a year learning Directx9 with the fixed function pipeline, blissfully unaware of how deprecated it actually was, and I wasted my time trying to memorize the thing. However, it wasn't entirely wasted. I learned a lot about how a graphics pipeline works and how games are made :3 I had a much easier time learning directx11 then I did the first time.


#3Solid_Spy

Posted 26 January 2013 - 07:48 PM

I had something similar happen to me. I spent more than half a year learning Directx9 with the fixed function pipeline, blissfully unaware of how deprecated it actually was, and I wasted my time trying to memorize the cryptic syntax. However, it wasn't entirely wasted. I learned a lot about how a graphics pipeline works and how games are made :3


#2Solid_Spy

Posted 26 January 2013 - 07:48 PM

I had something similar happen to me. I spent more than half a year learning Directx9 with the fixed function pipeline, blissfully unaware of how deprecated it actually was, and I wasted my time trying to memorize it. However, it wasn't entirely wasted. I learned a lot about how a graphics pipeline works and how games are made :3


#1Solid_Spy

Posted 26 January 2013 - 07:47 PM

I had something similar happen to me. I spent more than half a year learning Directx9 with the fixed function pipeline, blissfully unaware of how deprecated it actually was, and I wasted my time trying to memorize all that syntax. However, it wasn't entirely wasted. I learned a lot about how a graphics pipeline works and how games are made :3


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