Jump to content

  • Log In with Google      Sign In   
  • Create Account


#ActualSolid_Spy

Posted 26 January 2013 - 07:53 PM

I had something similar happen to me. I spent more than half a year learning Directx9 with the fixed function pipeline, blissfully unaware of how deprecated it actually was, and I wasted my time trying to memorize the graphic syntax. However, it wasn't entirely wasted. I learned a lot about how a graphics pipeline works and how games are made :3 I had a much easier time learning directx11 then I did the first time.


#5Solid_Spy

Posted 26 January 2013 - 07:53 PM

I had something similar happen to me. I spent more than half a year learning Directx9 with the fixed function pipeline, blissfully unaware of how deprecated it actually was, and I wasted my time trying to memorize the whole thing. However, it wasn't entirely wasted. I learned a lot about how a graphics pipeline works and how games are made :3 I had a much easier time learning directx11 then I did the first time.


#4Solid_Spy

Posted 26 January 2013 - 07:49 PM

I had something similar happen to me. I spent more than half a year learning Directx9 with the fixed function pipeline, blissfully unaware of how deprecated it actually was, and I wasted my time trying to memorize the thing. However, it wasn't entirely wasted. I learned a lot about how a graphics pipeline works and how games are made :3 I had a much easier time learning directx11 then I did the first time.


#3Solid_Spy

Posted 26 January 2013 - 07:48 PM

I had something similar happen to me. I spent more than half a year learning Directx9 with the fixed function pipeline, blissfully unaware of how deprecated it actually was, and I wasted my time trying to memorize the cryptic syntax. However, it wasn't entirely wasted. I learned a lot about how a graphics pipeline works and how games are made :3


#2Solid_Spy

Posted 26 January 2013 - 07:48 PM

I had something similar happen to me. I spent more than half a year learning Directx9 with the fixed function pipeline, blissfully unaware of how deprecated it actually was, and I wasted my time trying to memorize it. However, it wasn't entirely wasted. I learned a lot about how a graphics pipeline works and how games are made :3


#1Solid_Spy

Posted 26 January 2013 - 07:47 PM

I had something similar happen to me. I spent more than half a year learning Directx9 with the fixed function pipeline, blissfully unaware of how deprecated it actually was, and I wasted my time trying to memorize all that syntax. However, it wasn't entirely wasted. I learned a lot about how a graphics pipeline works and how games are made :3


PARTNERS