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#Actualrishflab

Posted 26 January 2013 - 10:22 PM

@Krypt0n 

Im making a 2d multiplayer PC game. It is very important that I am able to support multiple resolutions while keeping it fair for everyone.

 

@Solid_Spy

portal is a 3d game. 3d game graphics are represented using points in space and equations kind of like vector graphics and can be scaled without any quality loss. If I were to draw my sprites for 1366x768  and scale to fit higher resolutions such as 1920x1080 and 1600x900,there would be reduction in image quality because the scaling algorithm will have to do some guesswork to essentially fill in the blanks.

 

 

 

 

 

I am wondering if however drawing sprites for say a hypothetical 3940x2160 resolution display and downscaling them to fit the required resolutions would result in negative effects on the image quality?


#1rishflab

Posted 26 January 2013 - 10:21 PM

@Krypt0n 

Im making a 2d multiplayer PC game. It is very important that I am able to support multiple resolutions without

 

@Solid_Spy

portal is a 3d game. 3d game graphics are represented using points in space and equations kind of like vector graphics and can be scaled without any quality loss. If I were to draw my sprites for 1366x768  and scale to fit higher resolutions such as 1920x1080 and 1600x900,there would be reduction in image quality because the scaling algorithm will have to do some guesswork to essentially fill in the blanks.

 

I am wondering if however drawing sprites for say a hypothetical 3940x2160 resolution display and downscaling them to fit the required resolutions would result in negative effects on the image quality?


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