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#Actualpolyfrag

Posted 27 January 2013 - 11:35 AM

I'm using the QuArK map editor with the q3map2 compiler to make my maps but it compiles really slow (over 4 minutes) when I compile the apartment complex map I'm working on (with building interiors).

I want to make my own BSP map editor and compiler. Are there any resources you can recommend? How should I go about doing this?

Particularly, how do I divide the world into clusters and portals like in Quake 3 BSP?

And how do I make it compile with maximum speed? I need to see how the map looks in the game when I make changes, that's why it has to compile fast.

#1polyfrag

Posted 27 January 2013 - 11:31 AM

I'm using the QuArK map editor with the q3map2 compiler to make my maps but it compiles really slow (over 4 minutes) when I compile the apartment complex map I'm working on (with building interiors).

I want to make my own BSP map editor and compiler. Are there any resources you can record? How should I go about doing this?

Particularly, how do I divide the world into clusters and portals like in Quake 3 BSP?

And how do I make it compile with maximum speed? I need to see how the map looks in the game when I make changes, that's why it has to compile fast.

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