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#ActualSuperVGA

Posted 28 January 2013 - 06:55 AM

cozzie, on 28 Jan 2013 - 12:50, said:
for(materials=0;materials<nrMaterials++materials)

The for condition is invalid AFAIK.

cozzie, on 28 Jan 2013 - 12:50, said:
for(meshes=0;mesh<nrMeshes;++meshes)

There's no mesh mentioned earlier in your pseudocode.

cozzie, on 28 Jan 2013 - 12:50, said:
if(materials[material].index[meshes].uses = false) continue;

The = is an assignment, not an equality operator
There's no material mentioned earlier in your pseudocode.
materials is not an array

Please, even when posting pseudocode, be consistent.
We cannot see what the problem is if you obscure it in typos.
Also, when it's a small snippet of code which has flow errors, it's probably better just to post the code.

#6SuperVGA

Posted 28 January 2013 - 06:53 AM

cozzie, on 28 Jan 2013 - 12:50, said:
for(materials=0;materials<nrMaterials++materials)

The for condition is invalid AFAIK.

cozzie, on 28 Jan 2013 - 12:50, said:
if(materials[material].index[meshes].uses = false) continue;

The = is an assignment, not an equality operator
There's no material mentioned in your pseudocode.
materials is not an array

Please, even when posting pseudocode, be consistent.
We cannot see what the problem is if you obscure it in typos.
Also, when it's a small snippet of code which has flow errors, it's probably better just to post the code.

#5SuperVGA

Posted 28 January 2013 - 06:44 AM

cozzie, on 28 Jan 2013 - 12:50, said:
for(materials=0;materials<nrMaterials++materials)

The for condition is invalid AFAIK.

cozzie, on 28 Jan 2013 - 12:50, said:
if(materials[material].index[meshes].uses = false) continue;

The = is an assignment, not an equality operator

cozzie, on 28 Jan 2013 - 12:50, said:
if(materials[material].index[meshes].uses = false) continue;

There's no material mentioned in your pseudocode.
materials is not an array

Please, even when posting pseudocode, be consistent.
We cannot see what the problem is if you obscure it in typos.
Also, when it's a small snippet of code which has flow errors, it's probably better just to post the code.

#4SuperVGA

Posted 28 January 2013 - 06:43 AM

cozzie, on 28 Jan 2013 - 12:50, said:
for(materials=0;materials&lt;nrMaterials++materials)

The for condition is invalid AFAIK.

cozzie, on 28 Jan 2013 - 12:50, said:
if(materials[material].index[meshes].uses = false) continue;

The = is an assignment, not an equality operator

cozzie, on 28 Jan 2013 - 12:50, said:
if(materials[material].index[meshes].uses = false) continue;

There's no material mentioned in your pseudocode.
materials is not an array

Please, even when posting pseudocode, be consistent.
We cannot see what the problem is if you obscure it in typos.
Also, when it's a small snippet of code which has flow errors, it's probably better just to post the code.

#3SuperVGA

Posted 28 January 2013 - 06:43 AM

cozzie, on 28 Jan 2013 - 12:50, said:
for(materials=0;materials&lt;nrMaterials++materials)

The for condition is invalid AFAIK.

cozzie, on 28 Jan 2013 - 12:50, said:
if(materials[material].index[meshes].uses = false) continue;

The = is an assignment, not an equality operator

cozzie, on 28 Jan 2013 - 12:50, said:
if(materials[material].index[meshes].uses = false) continue;

There's no material mentioned in your pseudocode.
materials is not an array

Please, even what posting pseudocode, be consistent.
We cannot see when the problem is if you obscure it in typos.
Also, when it's a small snippet of code which has flow errors, it's probably better just to post the code.

#2SuperVGA

Posted 28 January 2013 - 06:42 AM

cozzie, on 28 Jan 2013 - 12:50, said:
for(materials=0;materials&lt;nrMaterials++materials)

The for condition is invalid AFAIK.

cozzie, on 28 Jan 2013 - 12:50, said:
if(materials[material].index[meshes].uses = false) continue;

The = is an assignment, not an equality operator

cozzie, on 28 Jan 2013 - 12:50, said:
if(materials[material].index[meshes].uses = false) continue;

There's no material mentioned in your pseudocode.
materials is not an array

Please, even when posting pseudocode, be consistent.
We cannot see when the problem is if you obscure it in typos.
Also, when it's a small snippet of code which has flow errors, it's probably better just to post the code.

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