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#ActualOlof Hedman

Posted 28 January 2013 - 09:20 AM

parallaxing 2D side scroller maybe? :)

My first game coding was on the Ti89 calculator, in 68k assembler, but I didn't get much further then more techie demos like reasonably efficient sprite drawing (its a bit trickier when your pixels are bits), tile maps, and getting grayscale working with nifty interrupt tricks.

#2Olof Hedman

Posted 28 January 2013 - 07:12 AM

parallaxing 2D side scroller maybe? :)

My first game coding was on the Ti89 calculator, in 68k assembler, but I didn't get much further then more techie demos like reasonably efficient sprite drawing, tile maps, and getting grayscale working with nifty interrupt tricks.

#1Olof Hedman

Posted 28 January 2013 - 07:11 AM

parallaxing 2D side scroller maybe? :)

 

My first game coding was on the Ti89 calculator, in 68k assembler, but I didn't get much further then more techie demos like reasonable efficient sprite drawing, tile maps, and getting grayscale working with nifty interrupt tricks.


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