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#Actuallipsryme

Posted 28 January 2013 - 10:16 AM

I've currently got my object motion blur in my deferred renderer by calculating a velocity vector during the forward Gbuffer pass.
Now after reading through some recent papers like the cryengine3 or unreal engine 4 one's I noticed they don't ever have velocity stored in their gbuffer. I highly doubt that they don't use one so how do they do it, if not during their gbuffer pass ?

#1lipsryme

Posted 28 January 2013 - 10:15 AM

I've currently got my object motion blur in my deferred renderer by calculating a velocity vector during the forward Gbuffer pass.

Now after reading through some recent paper's like the cryengine3 or unreal engine 4 one's I noticed they don't ever have velocity stored in their gbuffer. I highly doubt that they don't use one so how do they do it, if not during their gbuffer pass ?


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