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#ActualGot_Rhythm

Posted 28 January 2013 - 11:08 AM

I find I am most successful in creative projects when I can get a complete concept in a very short space of time (if a concept develops over a week, for me it ends up being less cohesive and more disjointed). Either mentally or on paper.

After that I design and develop at the same time. Mainly because game development is relatively new to me, so I am not aware of all the technical limitations of software and the limitations of my own skills.

So if I design a monster in my mind or on paper, and then I am unable to achieve the look I want in photoshop or other digital medium, I have to go back a step and redesign, which creates double work (which irritates me because I love efficiency). So for my skill level it makes sense to design at the same time as developing, because I am learning so much all the time which effects everything I do as I am doing it.

#1Got_Rhythm

Posted 28 January 2013 - 11:06 AM

I find I am most successful in creative projects when I can get a complete concept in a very short space of time (if a concept develops over a week, for me it ends up being less cohesive and more disjointed). Either mentally or on paper.

After that I design and develop at the same time. Mainly because game development is relatively new to me, so I am not aware if all the technical limitations of software and the limitations of my own skills.

So if I design a monster in my mind or on paper, and then I am unable to achieve the look I want in photoshop or other digital medium, I have to go back a step and redesign, which creates double work (which irritates me because I love efficiency). So for my skill level it makes sense to design at the same time as developing, because I am learning so much all the time which effects everything I do as I am doing it.

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