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14 years ago on June 15th Gamedev.net was first launched! We want to thank all of you for being part of our community and hope the best years are ahead of us. Happy birthday Gamedev.net!

#ActualGot_Rhythm

Posted 28 January 2013 - 11:08 AM

I find I am most successful in creative projects when I can get a complete concept in a very short space of time (if a concept develops over a week, for me it ends up being less cohesive and more disjointed). Either mentally or on paper.

After that I design and develop at the same time. Mainly because game development is relatively new to me, so I am not aware of all the technical limitations of software and the limitations of my own skills.

So if I design a monster in my mind or on paper, and then I am unable to achieve the look I want in photoshop or other digital medium, I have to go back a step and redesign, which creates double work (which irritates me because I love efficiency). So for my skill level it makes sense to design at the same time as developing, because I am learning so much all the time which effects everything I do as I am doing it.

#1Got_Rhythm

Posted 28 January 2013 - 11:06 AM

I find I am most successful in creative projects when I can get a complete concept in a very short space of time (if a concept develops over a week, for me it ends up being less cohesive and more disjointed). Either mentally or on paper.

After that I design and develop at the same time. Mainly because game development is relatively new to me, so I am not aware if all the technical limitations of software and the limitations of my own skills.

So if I design a monster in my mind or on paper, and then I am unable to achieve the look I want in photoshop or other digital medium, I have to go back a step and redesign, which creates double work (which irritates me because I love efficiency). So for my skill level it makes sense to design at the same time as developing, because I am learning so much all the time which effects everything I do as I am doing it.

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