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#Actuallipsryme

Posted 28 January 2013 - 11:24 AM

Yes that's exactly what I'm referring to, because I know that they have one but they don't seem to store this during their GBuffer pass.
I guess since they're using a light-pre-pass design they might do that at the second geometry pass but they don't mention that anywhere.
Also here on page 29 http://www.unrealengine.com/files/misc/The_Technology_Behind_the_Elemental_Demo_16x9_(2).pdfthey show their gbuffer layout which also does not feature velocity, same thing happening with frostbite 2


#7lipsryme

Posted 28 January 2013 - 11:23 AM

<p>Yes that's exactly what I'm referring to, because I know that they have one but they don't seem to store this during their GBuffer pass.<br />
I guess since they're using a light-pre-pass design they might do that at the second geometry pass but they don't mention that anywhere.<br />
Also here on page 29 they show their gbuffer layout which also does not feature velocity, same thing happening with frostbite 2</p>

#6lipsryme

Posted 28 January 2013 - 11:23 AM

<p>Yes that's exactly what I'm referring to, because I know that they have one but they don't seem to store this during their GBuffer pass.<br />
I guess since they're using a light-pre-pass design they might do that at the second geometry pass but they don't mention that anywhere.<br />
Also here on page 29 <a href="http://www.unrealengine.com/files/misc/The_Technology_Behind_the_Elemental_Demo_16x9_(2).pdf">http://www.unrealengine.com/files/misc/The_Technology_Behind_the_Elemental_Demo_16x9_(2).pdf</a>&nbsp;they show their gbuffer layout which also does not feature velocity, same thing happening with frostbite 2</p>

#5lipsryme

Posted 28 January 2013 - 11:22 AM

Yes that's exactly what I'm referring to, because I know that they have one but they don't seem to store this during their GBuffer pass.
I guess since they're using a light-pre-pass design they might do that at the second geometry pass but they don't mention that anywhere.
Also here on page 29 http://www.unrealengine.com/files/misc/The_Technology_Behind_the_Elemental_Demo_16x9_(2).pdf they show their gbuffer layout which also does not feature velocity, same thing happening with frostbite 2

#4lipsryme

Posted 28 January 2013 - 11:22 AM

Yes that's exactly what I'm referring to, because I know that they have one but they don't seem to store this during their GBuffer pass.
I guess since they're using a light-pre-pass design they might do that at the second geometry pass but they don't mention that anywhere.
Also here on page 29 http://www.unrealengine.com/files/misc/The_Technology_Behind_the_Elemental_Demo_16x9_(2).pdf they show their gbuffer layout which also does not feature velocity, same thing happening with frostbite 2

#3lipsryme

Posted 28 January 2013 - 11:21 AM

Yes that's exactly what I'm referring to, because I know that they have one but they don't seem to store this during their GBuffer pass.
I guess since they're using a light-pre-pass design they might do that at the second geometry pass but they don't mention that anywhere.
Also here on page 29 http://www.unrealengine.com/files/misc/The_Technology_Behind_the_Elemental_Demo_16x9_(2).pdf they show their gbuffer layout which also does not feature velocity, same thing happening with frostbite 2

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