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#ActualSimonForsman

Posted 28 January 2013 - 12:29 PM

I start writing code pretty much as soon as i get an idea and just document things as i go if it becomes necessary, all my serious designs are based around a single core mechanic and don't require much in terms of planning (Imo a solid core mechanic and lots of polish is all you need to make a great game, if the core mechanic requires a set of complex supporting mechanics to be fun then it will most likely be too timeconsuming/expensive to turn into a properly polished game)

That said though, i have tons of ideas for large complex games, but i don't bother fleshing them out and putting them on paper since i would have to win the lottery to be able to afford spending the time required to keep up with technology while developing the game.

#1SimonForsman

Posted 28 January 2013 - 12:26 PM

I start writing code pretty much as soon as i get an idea and just document things as i go if it becomes necessary, all my serious designs are based around a single core mechanic and don't require much in terms of planning (Imo a solid core mechanic and lots of polish is all you need to make a great game, if the core mechanic requires a set of complex supporting mechanics to be fun then it will most likely be too timeconsuming/expensive to turn into a properly polished game)

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