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#ActualSinisterPride

Posted 28 January 2013 - 02:40 PM

The mechanics that support the game play should only be as complicated as the game play requires; this is especially true if the supporting mechanics are visible to the player.

Simpler design lends to being intuitive for players to learn, which is a very desirable trait for your game to have.

complex mechanics are not what makes a game fun...game play is.

 

Agreed, great example and good use of available input.


#1SinisterPride

Posted 28 January 2013 - 02:25 PM

The mechanics that support the game play should only be as complicated as the game play requires; this is especially true if the supporting mechanics are visible to the player.

Simpler design lends to being intuitive for players to learn, which is a very desirable trait for your game to have.

complex mechanics are not what makes a game fun...game play is.

 

Agreed, great example and good use of available input.


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