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#ActualSelenaut

Posted 28 January 2013 - 02:42 PM

So I have tried to figure out how to handle my collision precision problem, and I can't figure it out. I'm thinking that I can check how far in a direction I can move and then only moving as far as the bounds allow but I can't figure out how to program it. Anybody got any ideas?

 

EDIT: If there is a simpler algorithm for detecting for collisions, I'm all ears. However at this point, I'll accept anything that works semi-quickly. XD

 

Thanks,

 

Selenaut


#1Selenaut

Posted 28 January 2013 - 02:39 PM

So I have tried to figure out how to handle my collision precision problem, and I can't figure it out. I'm thinking that I can check how far in a direction I can move and then only moving as far as the bounds allow but I can't figure out how to program it. Anybody got any ideas?

 

Thanks,

 

Selenaut


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