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#ActualAshaman73

Posted 29 January 2013 - 07:48 AM

this is also ok I guess, but it doesn't feel right

But it is the right way. The physics engine needs to integrate over time, this is done by an approximation of an integral. Smaller steps will result in a better approximation, and therefore more stable behaviour. Animation on the other hand is just an interpolation between given points, your are able to define the exact interpolation at every time.


#1Ashaman73

Posted 29 January 2013 - 07:46 AM

this is also ok I guess, but it doesn't feel right

But it is the right way. The physics engine needs to integrate over time, this is done by approximation of an integral. Smaller steps will result in better approximation, and therefore more stable behaviour. Animation on the other hand is just a interpolation between given points, your are able to define the exact interpolation at every time.


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