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#ActualMilcho

Posted 29 January 2013 - 09:11 AM

I thought about silhouette of a person, I was messing with it earlier. The main issue for me is that the main way to indicate health is by color. Humans are good at comparing colors when given two next to each other, but we are not good at remembering how close is a color to another arbitrary color (mostly because the concept of color isn't entirely based on what we see, but on things like lighting conditions)...

Anyway, so, I would either have to make some sort of fill in the silhouette, to act as a rudimentary healthbar, or just rely on colors. I didn't think either of those options are that good, but let's see:
lhmG8cw.png
+ Great visual indication
+ Fairly easy to tell at first glance
- Not AS easy to tell the percent damage as rectangular healthbars, but this is minor
- It's still a little confusing why one can die with your legs being at full health
? Need to see if it's possible to give more rigid and obvious limits to what's 0% and what's 100%

I guess you have a good point, I didn't think it would work that well, but it seems to be actually not bad..

#1Milcho

Posted 29 January 2013 - 09:08 AM

I thought about silhouette of a person, I was messing with it earlier. The main issue for me is that the main way to indicate health is by color. Humans are good at comparing colors when given two next to each other, but we are not good at remembering how close is a color to another arbitrary color (mostly because the concept of color isn't entirely based on what we see, but on things like lighting conditions)...

 

Anyway, so, I would either have to make some sort of fill in the silhouette, to act as a rudimentary healthbar, or just rely on colors. I didn't think either of those options are that good, but let's see:

+ Great visual indication

+ Fairly easy to tell at first glance

- Not too easy to tell how damaged limbs are, though the color helps

? Need to see if it's possible to give more rigid and obvious limits to what's 0% and what's 100% 

 

I guess you have a good point, I didn't think it would work that well, but it seems to be actually not bad..


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