Yes, I realize this; what I've been trying to say is that I can't figure out how to correct the collision so that it is precisely set back to where the object is just barely touching the wall.
When I tried to correct it by simply placing it back into the bounds, it created the effect of an infinitely bouncing ball when its bounce height got small-ish. It never - literally, never - stopped bouncing.
So yes; How do I correctly, err... correct the collision?
Thanks,
Selenaut