We use OpenGL and C++. It works fine. On iOS you need a very small Objective-C shim but Android supports 100% native activities so you can go straight to C++.
Luckily Windows phone isnt your main target because as an indie developer, you are not eligible for the native SDK and would be pretty much stuck with C#.
Another solution is SDL but I find it really faffy to get working compared with OpenGL.
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#2Karsten_
Posted 29 January 2013 - 09:30 AM
We use OpenGL and C++. It works fine. On iOS you need a very small objective-c shim but Android supports 100% native activities.
Luckily Windows phone isnt your main target because as an indie developer, you are not eligible for the native SDK and would be pretty much stuck with C#.
Another solution is SDL but I find it really faffy to get working compared with OpenGL.
Luckily Windows phone isnt your main target because as an indie developer, you are not eligible for the native SDK and would be pretty much stuck with C#.
Another solution is SDL but I find it really faffy to get working compared with OpenGL.
#1Karsten_
Posted 29 January 2013 - 09:29 AM
We use OpenGL and C++. It works fine. On iOS you need a very small objective-c shim but Android supports 100% native activities.<br /><br />Luckily Windows phone isnt your main target because as an indie developer, you are not eligible for the native SDK and would be pretty much stuck with C#.