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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#ActualKarsten_

Posted 29 January 2013 - 09:35 AM

We use OpenGL and C++. It works fine. On iOS you need a very small Objective-C shim but Android supports 100% native activities so you can go straight to C++.

Luckily Windows phone isnt your main target because as an indie developer, you are not eligible for the native SDK and would be pretty much stuck with C#.

Another solution is SDL but I find it really faffy to get working compared with OpenGL.

#2Karsten_

Posted 29 January 2013 - 09:30 AM

We use OpenGL and C++. It works fine. On iOS you need a very small objective-c shim but Android supports 100% native activities.

Luckily Windows phone isnt your main target because as an indie developer, you are not eligible for the native SDK and would be pretty much stuck with C#.

Another solution is SDL but I find it really faffy to get working compared with OpenGL.

#1Karsten_

Posted 29 January 2013 - 09:29 AM

We use OpenGL and C++. It works fine. On iOS you need a very small objective-c shim but Android supports 100% native activities.<br /><br />Luckily Windows phone isnt your main target because as an indie developer, you are not eligible for the native SDK and would be pretty much stuck with C#.

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