Jump to content

  • Log In with Google      Sign In   
  • Create Account

Interested in a FREE copy of HTML5 game maker Construct 2?

We'll be giving away three Personal Edition licences in next Tuesday's GDNet Direct email newsletter!

Sign up from the right-hand sidebar on our homepage and read Tuesday's newsletter for details!


We're also offering banner ads on our site from just $5! 1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.


#ActualMoritz P.G. Katz

Posted 29 January 2013 - 11:56 AM

Hey,

For watery sounds, using a pitch envelope / quick resonating filter sweep can work wonders.

Here's a link to a little splash sound I created using Bfxr as a reference:
http://www.bfxr.net/?s=7%2C0.5%2C0.05%2C0.4686%2C0.0037%2C0.27%2C0.095%2C0.16%2C0.105%2C%2C0.475%2C%2C0.248%2C%2C0.7953%2C0.4275%2C0.7463%2C0.1956%2C0.788%2C0.629%2C0.663%2C-0.8366%2C%2C-0.9907%2C0.7512%2C0.7521%2C-0.1018%2C0.401%2C%2C-0.3401%2C0.0486%2C-0.5666%2CmasterVolume

Play around with the parameters a bit and I'm sure you'll see what I did there - you'll be able to come up with your own sounds in no time. smile.png

If you want to add some spray and spume, combine this with some white noise - a volume envelope will give it some dynamics (flooOOoosh).

Cheers,
Moritz

#3Moritz P.G. Katz

Posted 29 January 2013 - 11:56 AM

Hey,

For watery sounds, using a pitch envelope / quick resonating filter sweep can work wonders.

Here's a link to a little splash sound I created using Bfxr as a reference:
http://www.bfxr.net/?s=7%2C0.5%2C0.05%2C0.4686%2C0.0037%2C0.27%2C0.095%2C0.16%2C0.105%2C%2C0.475%2C%2C0.248%2C%2C0.7953%2C0.4275%2C0.7463%2C0.1956%2C0.788%2C0.629%2C0.663%2C-0.8366%2C%2C-0.9907%2C0.7512%2C0.7521%2C-0.1018%2C0.401%2C%2C-0.3401%2C0.0486%2C-0.5666%2CmasterVolume

Play around with the parameters a bit and I'm sure you'll see what I did there - you'll be able to come up with your own sounds in no time. smile.png

If you want to add some spray, combine this with some white noise - a volume envelope will give it some dynamics (flooOOoosh).

Cheers,
Moritz

#2Moritz P.G. Katz

Posted 29 January 2013 - 11:55 AM

Hey,

For watery sounds, using a pitch envelope / quick resonating filter sweep can work wonders.

Here's a link to a little splash sound I created using Bfxr as a reference:
http://www.bfxr.net/?s=7%2C0.5%2C0.05%2C0.4686%2C0.0037%2C0.27%2C0.095%2C0.16%2C0.105%2C%2C0.475%2C%2C0.248%2C%2C0.7953%2C0.4275%2C0.7463%2C0.1956%2C0.788%2C0.629%2C0.663%2C-0.8366%2C%2C-0.9907%2C0.7512%2C0.7521%2C-0.1018%2C0.401%2C%2C-0.3401%2C0.0486%2C-0.5666%2CmasterVolume

Play around with the parameters a bit and I'm sure you'll see what I did there - you'll be able to come up with your own sounds in no time. smile.png

If you want to add some water splashing, combine this with some white noise - a volume envelope will give it some dynamics (flooOOoosh).

Cheers,
Moritz

#1Moritz P.G. Katz

Posted 29 January 2013 - 10:52 AM

Hey,

For watery sounds, using a pitch envelope / quick resonating filter sweep can work wonders.

Here's a link to a little splash sound I created using Bfxr as a reference:
http://www.bfxr.net/?s=7%2C0.5%2C0.05%2C0.4686%2C0.0037%2C0.27%2C0.095%2C0.16%2C0.105%2C%2C0.475%2C%2C0.248%2C%2C0.7953%2C0.4275%2C0.7463%2C0.1956%2C0.788%2C0.629%2C0.663%2C-0.8366%2C%2C-0.9907%2C0.7512%2C0.7521%2C-0.1018%2C0.401%2C%2C-0.3401%2C0.0486%2C-0.5666%2CmasterVolume

Play around with the parameters a bit and I'm sure you'll see what I did there - you'll be able to come up with your own sounds in no time. smile.png

Cheers,
Moritz

PARTNERS