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#Actuale.s.

Posted 29 January 2013 - 12:42 PM

Thanks, I am just trying to find the most efficient way to have different pixel shaders used by the same type of mesh, but colored differently.  For example, I would like square and triangle models in the vertex buffer, and for the pixel shaders to act differently based on instance data....

 

Is there a good way to accomplish this?


#1e.s.

Posted 29 January 2013 - 12:41 PM

Thanks, now all I have to do is find a better way of assigning vertices to the Vertexbuffer, just use pSysMem = mesh.GetVertices(). 


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