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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#ActualChris_F

Posted 29 January 2013 - 11:33 PM

I'm working with diffuse and specular irradiance environment maps, and the results look great, some of the time. Unfotunatly, on some types of objects, the lack of visibility calculation is overwhelmingly apparent and completely destroys the effect. It's very apparent on complex objects when the environment has strong contrast, eg. in my image you see the head with a very bright source of light on the opposite side.

 

What are some ways in which this can be handled?


#1Chris_F

Posted 29 January 2013 - 11:20 PM

I'm working with diffuse and specular irradiance environment maps, and the results look great, some of the times. Unfotunatly, on some types of objects, the lack of visibility calculation is overwhelmingly apparent and completely destroys the effect. It's very apparent on complex objects when the environment has strong contrast, eg. in my image you see the head with a very bright source of light on the opposite side.

 

What are some ways in which this can be handled?


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