As far as economy I'm still nailing down motivation for accruing wealth. Why does the player chase money, what is there to spend it on? I haven't implemented any resource management yet, I'm just trying to figure out if it would be worth the effort. The game is targeted at kids and animal lovers who probably won't exploit mechanics.
Reasons to spend money:
-Enter contests (to win more money)
-Upgrade gear, buy new equipment (thx stormynature)
-Buy more land with wild animals on it (new animals to tame)
-Upgrade/customize farm (tied to resource management, you place a well you start accruing water)
-Animal footwear (horse shoes improve maneuverability on rough terrain)
-Building your own practice field/courses
-Hazard recovery (hit too many hazards, animal broke a leg, can't ride animal for 3 days, vet bill $150)
-Hire trainer to handle animals, increasing stats of animals passively
The other thing is when you enter a town/city, I'll populate a list for hauling offers, competitions, etc in that town and it won't generate a new list until you enter a different town, so you can't just pop in and out of town until you get the offers you want.
Another thought I've been debating over was harvesting, it would give the player things to do throughout the world while riding, you find a patch of mushrooms, herbs, etc or even firewood and can haul it back to town to sell, would be simple to add.
For hazards one idea was while you're riding through a narrow valley and have falling boulders you have to dodge, another is having holes you have to avoid in the ground....