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#ActualSelenaut

Posted 30 January 2013 - 11:38 AM

I'm using angles because I'm using vectors and not keeping track of individual x- and y- axis motion, but rather speed in a direction. The use of angles also gives me the possibility of using angles other than right angles, e.g. 45- and 22.5-degree ramps. (I'm hoping to get to ramps in the future, but at the moment I'm only worrying about 90-degree angles; I'm just trying to write it so that it's easy to port later.)
 

EDIT: I forgot to mention the whole division thing: That's exactly what it is, and I can't believe I didn't realize that. I'll let you know if correcting that fixes the problem.

 

Thanks,

 

Selenaut

 

PS: I hate the quick edit feature. XD


#2Selenaut

Posted 30 January 2013 - 11:37 AM

<p>I'm using angles because I'm using vectors and not keeping track of individual x- and y- axis motion, but rather speed in a direction. The use of angles also gives me the possibility of using angles other than right angles, e.g. 45- and 22.5-degree ramps. (I'm hoping to get to ramps in the future, but at the moment I'm only worrying about 90-degree angles; I'm just trying to write it so that it's easy to port later.)</p>
<p>&nbsp;</p>
<p>EDIT: I forgot to mention the whole division thing: That's exactly what it is, and I can't believe I didn't realize that. I'll let you know if correcting that fixes the problem.</p>
<p>&nbsp;</p>
<p>Thanks,</p>
<p>&nbsp;</p>
<p>Selenaut</p>

#1Selenaut

Posted 30 January 2013 - 11:26 AM

I'm using angles because I'm using vectors and not keeping track of individual x- and y- axis motion, but rather speed in a direction. The use of angles also gives me the possibility of using angles other than right angles, e.g. 45- and 22.5-degree ramps. (I'm hoping to get to ramps in the future, but at the moment I'm only worrying about 90-degree angles; I'm just trying to write it so that it's easy to port later.)

 

Selenaut


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