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### #ActualSelenaut

Posted 30 January 2013 - 03:18 PM

Using angle/magnitude for vectors is almost NEVER the good way of doing things, it quite simply makes everything more complicated.

Unless you're planning on using non-right-angles for anything other than ramps... which I am. Also, nice oxymoron. ;)

EDIT: I see what you mean, definitely less trig involved, even for my above statement. I'll convert all my classes, and tell you how it turns out.
EDIT 2: Okay, how the heck to I program bouncing now? XD

Selenaut

### #6Selenaut

Posted 30 January 2013 - 03:18 PM

Using angle/magnitude for vectors is almost NEVER the good way of doing things, it quite simply makes everything more complicated.

Unless you're planning on using non-right-angles for anything other than ramps... which I am. Also, nice oxymoron. ;)

EDIT: I see what you mean, definitely less trig involved, even for my above statement. I'll convert all my classes, and tell you how it turns out.
EDIT 2: Okay, how the heck to I program bouncing now? XD

Selenaut

### #5Selenaut

Posted 30 January 2013 - 02:35 PM

Using angle/magnitude for vectors is almost NEVER the good way of doing things, it quite simply makes everything more complicated.

Unless you're planning on using non-right-angles for anything other than ramps... which I am. Also, nice oxymoron. ;)

EDIT: I see what you mean, definitely less trig involved, even for my above statement. I'll convert all my classes, and tell you how it turns out.

Selenaut

### #4Selenaut

Posted 30 January 2013 - 02:35 PM

Using angle/magnitude for vectors is almost NEVER the good way of doing things, it quite simply makes everything more complicated.

Unless you're planning on using non-right-angles for anything other than ramps... which I am. Also, nice oxymoron. ;)

EDIT: I see what you mean, definitely less trig involved, even for my above statement. I'll convert all my classes, and tell you how it turns out.

Selenaut

### #3Selenaut

Posted 30 January 2013 - 02:35 PM

Using angle/magnitude for vectors is almost NEVER the good way of doing things, it quite simply makes everything more complicated.

Unless you're planning on using non-right-angles for anything other than ramps... which I am. Also, nice oxymoron. ;)

EDIT: I see what you mean, definitely less trig involved, even for my above statement. I'll convert all my classes, and tell you how it turns out.

Selenaut

### #2Selenaut

Posted 30 January 2013 - 02:35 PM

Using angle/magnitude for vectors is almost NEVER the good way of doing things, it quite simply makes everything more complicated.

Unless you're planning on using non-right-angles for anything other than ramps... which I am. Also, nice oxymoron. ;)

EDIT: I see what you mean, definitely less trig involved, even for my above statement. I'll convert all my classes, and tell you how it turns out.

Selenaut

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