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#ActualSelenaut

Posted 30 January 2013 - 03:18 PM

Using angle/magnitude for vectors is almost NEVER the good way of doing things, it quite simply makes everything more complicated.


Unless you're planning on using non-right-angles for anything other than ramps... which I am. Also, nice oxymoron. ;)

EDIT: I see what you mean, definitely less trig involved, even for my above statement. I'll convert all my classes, and tell you how it turns out.
EDIT 2: Okay, how the heck to I program bouncing now? XD

Selenaut

#6Selenaut

Posted 30 January 2013 - 03:18 PM

Using angle/magnitude for vectors is almost NEVER the good way of doing things, it quite simply makes everything more complicated.


Unless you're planning on using non-right-angles for anything other than ramps... which I am. Also, nice oxymoron. ;)

EDIT: I see what you mean, definitely less trig involved, even for my above statement. I'll convert all my classes, and tell you how it turns out.
EDIT 2: Okay, how the heck to I program bouncing now? XD

Selenaut

#5Selenaut

Posted 30 January 2013 - 02:35 PM

Using angle/magnitude for vectors is almost NEVER the good way of doing things, it quite simply makes everything more complicated.



Unless you're planning on using non-right-angles for anything other than ramps... which I am. Also, nice oxymoron. ;)

EDIT: I see what you mean, definitely less trig involved, even for my above statement. I'll convert all my classes, and tell you how it turns out.

Selenaut

#4Selenaut

Posted 30 January 2013 - 02:35 PM

Using angle/magnitude for vectors is almost NEVER the good way of doing things, it quite simply makes everything more complicated.


Unless you're planning on using non-right-angles for anything other than ramps... which I am. Also, nice oxymoron. ;)

EDIT: I see what you mean, definitely less trig involved, even for my above statement. I'll convert all my classes, and tell you how it turns out.

Selenaut

#3Selenaut

Posted 30 January 2013 - 02:35 PM

Using angle/magnitude for vectors is almost NEVER the good way of doing things, it quite simply makes everything more complicated.


Unless you're planning on using non-right-angles for anything other than ramps... which I am. Also, nice oxymoron. ;)

EDIT: I see what you mean, definitely less trig involved, even for my above statement. I'll convert all my classes, and tell you how it turns out.

Selenaut

#2Selenaut

Posted 30 January 2013 - 02:35 PM

Using angle/magnitude for vectors is almost NEVER the good way of doing things, it quite simply makes everything more complicated.


Unless you're planning on using non-right-angles for anything other than ramps... which I am. Also, nice oxymoron. ;)

EDIT: I see what you mean, definitely less trig involved, even for my above statement. I'll convert all my classes, and tell you how it turns out.

Selenaut

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