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#ActualWavyVirus

Posted 31 January 2013 - 01:48 PM

Seems to be well thought out, and the description was fairly easy to follow considering that it is text only. I'm sure that seeing your board design would answer this, but:

Is there any spatial element to building placement? You could lay out your game board such that buildings are only connected to those adjacent to them, forcing players to expand across the "map" rather than giving them a free choice of building slots. This could add another level of strategy blocking paths to key buildings by putting a defensive building between them and the attacker etc). I suspect you're not going in this direction, however.

#2WavyVirus

Posted 31 January 2013 - 01:48 PM

Seems to be well thought out, and the description was fairly easy to follow considering that it is text only. I'm sure that seeing your board design would answer this, but:

Is there any spatial element to building placement? You could lay out your game board such that buildings are only connected to those adjacent to them, forcing players to expand across the "map" rather than giving them a free choice of building slots. This could add another level of strategy blocking paths to key buildings by putting a defensive building between them and the attacker etc). I suspect you're not going in this direction, however.

#1WavyVirus

Posted 31 January 2013 - 01:48 PM

Seems to be well thought out, and the description was fairly detailed considering that it is text only. I'm sure that seeing your board design would answer this, but:

 

Is there any spatial element to building placement? You could lay out your game board such that buildings are only connected to those adjacent to them, forcing players to expand across the "map" rather than giving them a free choice of building slots. This could add another level of strategy blocking paths to key buildings by putting a defensive building between them and the attacker etc). I suspect you're not going in this direction, however.


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