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#ActualCryptiik

Posted 31 January 2013 - 05:20 PM

Here's the entire project in case you want to look through the entire code. 

 

Also I  discovered that if I don't put anything between g.StartScene() and g.EndScene(), the program runs fine. However as soon as something is put in between, there is an unhandled exception. I think there is something wrong with the D3DXSPRITE object that is in my D3DManager but I can't seem to figure out what.


#1Cryptiik

Posted 31 January 2013 - 04:44 PM

Here's the entire project incase you want to look through the entire code. 


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