looks interesting, a few questions though:
1) if i own three buildings in this game, can all three be attacked or only the "front"-building ?
2) am i correct to assume that combat "just ends" without there be any need of any
creature/building being destroyed ?
3) am i also correct to assume that there is no retaliation during combat ?(i mean in standard combat, i assume you also apply the rule "if any card contradicts the rules the card wins" but let's make that question 4 )
5) are supply-cards purely a resource with no specific rules on them ?
I do think your game would be better explained if you just gave an example of a turn with cards using all the features.
Your front building is the building being attacked. Your opponent mush
push you back to your main building and then destroy that to win. Your
opponent may not simply jump forward and attack your home base.
All creatures and building have life, which is kept track of with damage counters sort of like Pokemon( To give an example)
Could you elaborate on this a bit more please
There are two types of resource cards.
Normal - 1 Resource/Tribute
Lucky - 2 Resource/Tribute( You may only have up to 6 of these in your deck
Ill get to work on a mock game style thing.