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#Actualhplus0603

Posted 31 January 2013 - 11:30 PM

I have an engine written in C++ for OpenGL ES that currently compiles for WebGL using clang and Emscripten. (Yeah, I know, crazy, right? :-)
Now, I'd like to compile it for/port it to iOS using Apple tools, but I have very little experience on iOS, and very little time available to actually do that.
This sounds like the kind of thing that could easily be outsourced for some amount of money, but I've tried oDesk and Freelancer, and the quality of the contractors I find there are ... not what I'd hope so far.
Does anyone have a good idea of where to find some solid help that can do this not-too-complicated task for a not-outrageous amount of money, and help accelerate this port?

#1hplus0603

Posted 31 January 2013 - 11:28 PM

I have an engine written in OpenGL ES that currently compiles for WebGL using clang and Emscripten. (Yeah, I know, crazy, right? :-)
Now, I'd like to compile it for/port it to iOS using Apple tools, but I have very little experience on iOS, and very little time available to actually do that.
This sounds like the kind of thing that could easily be outsourced for some amount of money, but I've tried oDesk and Freelancer, and the quality of the contractors I find there are ... not what I'd hope so far.
Does anyone have a good idea of where to find some solid help that can do this not-too-complicated task for a not-outrageous amount of money, and help accelerate this port?

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