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Posted 01 February 2013 - 11:21 AM
Posted 01 February 2013 - 09:19 AM
Posted 01 February 2013 - 09:18 AM
The most obvious explanation is that your hardware doesn't support linear filtering of RGBA16F cubemaps, but if so that should just generate a GL error rather than crashing. Nonetheless, if that is the cause (you didn't say what specific NV hardware you're talking about so it's hard to say) the driver mess-up is in the crash, not in the lack of support.