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#ActualButabee

Posted 01 February 2013 - 06:37 PM

Oh, damn, for some reason I was thinking I'd only have to send players*update rate*update load from the server to players. Looks like I'll have to scale it back.

 

You can't adjust update rate on a networkview basis. Wish I could but nope. Unity's networking isn't real flexable.

 

I want to keep things as simple as possible and use the default networking. Kinda sucks but oh well.


#2Butabee

Posted 01 February 2013 - 06:37 PM

Oh, damn, for some reason I was thinking I'd only have to send players*update rate*update load from the server to players. Looks like I'll have to scale it back.

 

You can adjust update rate on a networkview basis. Wish I could but nope. Unity's networking isn't real flexable.

 

I want to keep things as simple as possible and use the default networking. Kinda sucks but oh well.


#1Butabee

Posted 01 February 2013 - 06:26 PM

Oh, damn, for some reason I was thinking I'd only have to send players*update rate*update load from the server to players. Looks like I'll have to scale it back.

 

I want to keep things as simple as possible and use the default networking. Kinda sucks but oh well.


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