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#ActualMathew Bergen

Posted 03 February 2013 - 02:06 AM

Hello, I have been making a pong clone and I have run into some trouble with collision. It is not that I cannot get collision to work, it is(I think) my approach that is flawed. I have searched on google for help, however I could not find anything.

 

collision.h

 

 

 
 
#ifndef COLLISION_H
#define COLLISION_H
 
#include <SFML\Graphics.hpp>
 
#include "Ball.h"
#include "Player.h"
#include "Enemy.h"
 
class Collision{
 
public:
    Collision();
    ~Collision();
 
    //return true if there is a collision detected
    bool BOP_Collision(sf::RenderWindow& App, const Player* const player = NULL, const Enemy* const enemy = NULL); //BOP = boundries on paddle
    bool BOB_Collision(sf::RenderWindow& App, const Ball* const ball); //BOB = boundries on ball
    bool POB_Collision(sf::RenderWindow& App, const Player* const player = NULL, const Enemy* const enemy = NULL, const Ball* const ball = NULL); //POB = paddle on ball
 
private:
    sf::Vector2f pVector; //vector for the player
    sf::Vector2f eVector; //vector for the enemy
    sf::Vector2f bVector; //vector for the ball
 
};
 
#endif

collision.cpp

 

 
#include "Collision.h"
 
Collision::Collision(){}
 
Collision::~Collision(){}
 
bool Collision::BOP_Collision(sf::RenderWindow& App, const Player* const player = NULL, const Enemy* const enemy = NULL){
 
    pVector = player->getPosition();
    eVector = enemy->getPosition();
}
 
bool Collision::BOB_Collision(sf::RenderWindow& App, const Ball* const ball){
 
 
}
 
bool Collision::POB_Collision(sf::RenderWindow& App, const Player* const player = NULL, const Enemy* const enemy = NULL, const Ball* const ball = NULL){
 
 
}

 

The error is with

pVector = player->getPosition()
. It says "Error: the object has type qualifiers that are not compatible with the member function". Thank you in advance for all your help.

#1Mathew Bergen

Posted 03 February 2013 - 01:57 AM

Hello, I have been making a pong clone and I have run into some trouble with collision. It is not that I cannot get collision to work, it is(I think) my approach that is flawed. I have search on google for help, however I could not find anything.

 

collision.h

 

 
 
#ifndef COLLISION_H
#define COLLISION_H
 
#include <SFML\Graphics.hpp>
 
#include "Ball.h"
#include "Player.h"
#include "Enemy.h"
 
class Collision{
 
public:
    Collision();
    ~Collision();
 
    //return true if there is a collision detected
    bool BOP_Collision(sf::RenderWindow& App, const Player* const player = NULL, const Enemy* const enemy = NULL); //BOP = boundries on paddle
    bool BOB_Collision(sf::RenderWindow& App, const Ball* const ball); //BOB = boundries on ball
    bool POB_Collision(sf::RenderWindow& App, const Player* const player = NULL, const Enemy* const enemy = NULL, const Ball* const ball = NULL); //POB = paddle on ball
 
private:
    sf::Vector2f pVector; //vector for the player
    sf::Vector2f eVector; //vector for the enemy
    sf::Vector2f bVector; //vector for the ball
 
};
 
#endif

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