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#ActualSinisterPride

Posted 03 February 2013 - 06:49 AM

@Morphia: I honestly didn't fully understand what you said but I did my best to dissect and reply to it.
 

I think that every Design begins with a better video-demo ,
which will show the Idea and Vision of the Chess Field.

 

Again, I disagree with this approach due to my fundamental approach to design/development. I know I am among the minority who believe in a design heavy/design oriented foundation.

I do NOT feel a proper design begins with a "video-demo". I begin with sketch and written prototypes which won't go post that until I feel I have enough down to get ready to develop the mechanics and features. I'm usually very thorough and detailed which works just fine fire me.
 

Idea and Vision of the Chess Field.

 

I'm assuming you're equating a design/project to chess. Meaning a video demo is a good way of showing the scope and range of your design/project. I agree, it is just not for me and doesn't work out with my way of processing things mentally or physically.

 

As of right now to think about KickStater.com :
who have Amazon account - USA and UK (I with UA)

 

I'm not entirely sure what you meant to say by this.

- You're with Ubisoft North America?
-AC3 has a "video-demo" on kickstarter?

That's great, I'd be honored/amazed to work for such a well established company. I hope the project goes well?

Cool, I've been meaning to give kickstarter a visit. I may have a reason to, now that I'm curious about the way ubisoft may have laid or their proposal.
 

Assassin Creed because the team of about 700 people,
so Space is better, because that requires less people in development,
but Need more Intelligence and AI for NPC too .

 

Space as in the larger team quantity works out best considering what they are undertaking?

 

More specifically:

 

Assassin Creed because the team of about 700 people

 

I disagree once again. There is an article on UE4 in GameInformer (Start Your Engines: Introducing Unreal Engine 4) which states my opinion on why bigger teams in the industry are a waste.

 

It leads back to my comments on efficiency:

My stand

 

because that requires less people in development,

but Need more Intelligence and AI for NPC too .

 

What requires less people in development?

I can see how a dedicated team for AI would benefit a project (if you can afford that kinda stuff, which I'm sure if anyone could, it'd be Ubisoft lol). However, I still don't think it justifies a team of such magnitude.


#11SinisterPride

Posted 03 February 2013 - 06:46 AM

@Morphia: I honestly didn't fully understand what you said but I did my best to dissect and reply to it.
 

I think that every Design begins with a better video-demo ,
which will show the Idea and Vision of the Chess Field.

Again, I disagree. I know I am among the minority who believe in a design heavy/design oriented foundation.

I do NOT feel a proper design begins with a "video-demo". I begin with sketch and written prototypes which won't go post that until I feel I have enough down to get ready to develop the mechanics and features. I'm usually very thorough and detailed which works just fine fire me.
 

Idea and Vision of the Chess Field.

 

I'm assuming you're equating a design/project to chess. Meaning a video demo is a good way of showing the scope and range of your design/project. I agree, it is just not for me and doesn't work out with my way of processing things mentally or physically.

 

As of right now to think about KickStater.com :
who have Amazon account - USA and UK (I with UA)

 

I'm not entirely sure what you meant to say by this.

- You're with Ubisoft North America?
-AC3 has a "video-demo" on kickstarter?

That's great, I'd be honored/amazed to work for such a well established company. I hope the project goes well?

Cool, I've been meaning to give kickstarter a visit. I may have a reason to, now that I'm curious about the way ubisoft may have laid or their proposal.
 

Assassin Creed because the team of about 700 people,
so Space is better, because that requires less people in development,
but Need more Intelligence and AI for NPC too .

 

Space as in the larger team quantity works out best considering what they are undertaking?

 

More specifically:

 

Assassin Creed because the team of about 700 people

 

I disagree once again. There is an article on UE4 in GameInformer (Start Your Engines: Introducing Unreal Engine 4) which states my opinion on why bigger teams in the industry are a waste.

 

It leads back to my comments on efficiency:

My stand

 

because that requires less people in development,

but Need more Intelligence and AI for NPC too .

 

What requires less people in development?

I can see how a dedicated team for AI would benefit a project (if you can afford that kinda stuff, which I'm sure if anyone could, it'd be Ubisoft lol). However, I still don't think it justifies a team of such magnitude.


#10SinisterPride

Posted 03 February 2013 - 06:46 AM

@Morphia: I honestly didn't fully understand what you said but I did my best to dissect and reply to it.
 

I think that every Design begins with a better video-demo ,
which will show the Idea and Vision of the Chess Field.

Again, I disagree. I know I am among the minority who believe in a design heavy/design oriented foundation.

I do NOT feel a proper design begins with a "video-demo". I begin with sketch and written prototypes which won't go post that until I feel I have enough down to get ready to develop the mechanics and features. I'm usually very thorough and detailed which works just fine fire me.

 

Idea and Vision of the Chess Field.

 

I'm assuming you're equating a design/project to chess. Meaning a video demo is a good way of showing the scope and range of your design/project. I agree, it is just not for me and doesn't work out with my way of processing things mentally or physically.

 

As of right now to think about KickStater.com :
who have Amazon account - USA and UK (I with UA)

 

I'm not entirely sure what you meant to say by this.

- You're with Ubisoft North America?
-AC3 has a "video-demo" on kickstarter?

That's great, I'd be honored/amazed to work for such a well established company. I hope the project goes well?

Cool, I've been meaning to give kickstarter a visit. I may have a reason to, now that I'm curious about the way ubisoft may have laid or their proposal.

 

Assassin Creed because the team of about 700 people,
so Space is better, because that requires less people in development,
but Need more Intelligence and AI for NPC too .

 

Space as in the larger team quantity works out best considering what they are undertaking?

 

More specifically:

 

Assassin Creed because the team of about 700 people

 

I disagree once again. There is an article on UE4 in GameInformer (Start Your Engines: Introducing Unreal Engine 4) which states my opinion on why bigger teams in the industry are a waste.

 

It leads back to my comments on efficiency:

My stand

 

because that requires less people in development,

but Need more Intelligence and AI for NPC too .

 

What requires less people in development?

I can see how a dedicated team for AI would benefit a project (if you can afford that kinda stuff, which I'm sure if anyone could, it'd be Ubisoft lol). However, I still don't think it justifies a team of such magnitude.


#9SinisterPride

Posted 03 February 2013 - 06:45 AM

@Morphia: I honestly didn't fully understand what you said but I did my best to dissect and reply to it.
 

 

I think that every Design begins with a better video-demo ,
which will show the Idea and Vision of the Chess Field.

Again, I disagree. I know I am among the minority who believe in a design heavy/design oriented foundation.

I do NOT feel a proper design begins with a "video-demo". I begin with sketch and written prototypes which won't go post that until I feel I have enough down to get ready to develop the mechanics and features. I'm usually very thorough and detailed which works just fine fire me.

 

 

Idea and Vision of the Chess Field.

 

I'm assuming you're equating a design/project to chess. Meaning a video demo is a good way of showing the scope and range of your design/project. I agree, it is just not for me and doesn't work out with my way of processing things mentally or physically.

 

As of right now to think about KickStater.com :
who have Amazon account - USA and UK (I with UA)

 

I'm not entirely sure what you meant to say by this.

- You're with Ubisoft North America?
-AC3 has a "video-demo" on kickstarter?

That's great, I'd be honored/amazed to work for such a well established company. I hope the project goes well?

Cool, I've been meaning to give kickstarter a visit. I may have a reason to, now that I'm curious about the way ubisoft may have laid or their proposal.

 

Assassin Creed because the team of about 700 people,
so Space is better, because that requires less people in development,
but Need more Intelligence and AI for NPC too .

 

Space as in the larger team quantity works out best considering what they are undertaking?

 

.. more specifically

 

Assassin Creed because the team of about 700 people

 

I disagree once again. There is an article on UE4 in GameInformer (Start Your Engines: Introducing Unreal Engine 4) which states my opinion on why bigger teams in the industry are a waste.

 

It leads back to my comments on efficiency:

My stand

 

because that requires less people in development,

but Need more Intelligence and AI for NPC too .

 

What requires less people in development?

I can see how a dedicated team for AI would benefit a project (if you can afford that kinda stuff, which I'm sure if anyone could, it'd be Ubisoft lol). However, I still don't think it justifies a team of such magnitude.


#8SinisterPride

Posted 03 February 2013 - 06:42 AM

@Morphia: I honestly didn't fully understand what you said but I did my best to dissect and reply to it.
 


I think that every Design begins with a better video-demo ,
which will show the Idea and Vision of the Chess Field.

Again, I disagree. I know I am among the minority who believe in a design heavy/design oriented foundation.

I do NOT feel a proper design begins with a "video-demo". I begin with sketch and written prototypes which won't go post that until I feel I have enough down to get ready to develop the mechanics and features. I'm usually very thorough and detailed which works just fine fire me.

 


Idea and Vision of the Chess Field

I'm assuming you're equating a design/project to chess. Meaning a video demo is a good way of showing the scope and range of your design/project. I agree, it is just not for me and doesn't work out with my way of processing things mentally or physically.
 

As of right now to think about KickStater.com :
who have Amazon account - USA and UK (I with UA)



I'm not entirely sure what you meant to say by this.

- You're with Ubisoft North America?
-AC3 has a "video-demo" on kickstarter?

That's great, I'd be honored/amazed to work for such a well established company. I hope the project goes well?

Cool, I've been meaning to give kickstarter a visit. I may have a reason to, now that I'm curious about the way ubisoft may have laid or their proposal.

 

Assassin Creed because the team of about 700 people,
so Space is better, because that requires less people in development,
but Need more Intelligence and AI for NPC too .

Space as in the larger team quantity works out best considering what they are undertaking?

 

.. more specifically

 

Assassin Creed because the team of about 700 people



I disagree once again. There is an article on UE4 in GameInformer (Start Your Engines: Introducing Unreal Engine 4) which states my opinion on why bigger teams in the industry are a waste.

 

It leads back to my comments on efficiency:

My stand

 

because that requires less people in development,
but Need more Intelligence and AI for NPC too .



What requires less people in development?

I can see how a dedicated team for AI would benefit a project (if you can afford that kinda stuff, which I'm sure if anyone could, it'd be Ubisoft lol). However, I still don't think it justifies a team of such magnitude.


#7SinisterPride

Posted 03 February 2013 - 06:41 AM

@Morphia: I honestly didn't fully understand what you said but I did my best to dissect and reply to it.
 

I think that every Design begins with a better video-demo ,
which will show the Idea and Vision of the Chess Field.

 

Again, I disagree. I know I am among the minority who believe in a design heavy/design oriented foundation.

I do NOT feel a proper design begins with a "video-demo". I begin with sketch and written prototypes which won't go post that until I feel I have enough down to get ready to develop the mechanics and features. I'm usually very thorough and detailed which works just fine fire me.
 

Idea and Vision of the Chess Field

I'm assuming you're equating a design/project to chess. Meaning a video demo is a good way of showing the scope and range of your design/project. I agree, it is just not for me and doesn't work out with my way of processing things mentally or physically.
 

As of right now to think about KickStater.com :
who have Amazon account - USA and UK (I with UA)


I'm not entirely sure what you meant to say by this.

- You're with Ubisoft North America?
-AC3 has a "video-demo" on kickstarter?

That's great, I'd be honored/amazed to work for such a well established company. I hope the project goes well?

Cool, I've been meaning to give kickstarter a visit. I may have a reason to, now that I'm curious about the way ubisoft may have laid or their proposal.
 

Assassin Creed because the team of about 700 people,
so Space is better, because that requires less people in development,
but Need more Intelligence and AI for NPC too .

Space as in the larger team quantity works out best considering what they are undertaking?

 

.. more specifically

 

Assassin Creed because the team of about 700 people



I disagree once again. There is an article on UE4 in GameInformer (Start Your Engines: Introducing Unreal Engine 4) which states my opinion on why bigger teams in the industry are a waste.

 

It leads back to my comments on efficiency:

My stand

 

because that requires less people in development,
but Need more Intelligence and AI for NPC too .



What requires less people in development?

I can see how a dedicated team for AI would benefit a project (if you can afford that kinda stuff, which I'm sure if anyone could, it'd be Ubisoft lol). However, I still don't think it justifies a team of such magnitude.


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