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#ActualSinisterPride

Posted 07 February 2013 - 02:00 AM

I've recently started a project with two of my close friends. I'll be acting as the lead programmer. It is Frankies' (don't know what his forum name will be yet) brainchild so he will be the lead designer. Dvergr will be our lead Artist.

 

§• ɸ§

 

Project: Beat em up/hack and slash (working title)

 

Overview
 
The concept is simple enough but I was inspired to work on it nonetheless. Frankies' idea to combine the genres he envisioned is not entirely unique seeing as I've played something similar to it before (Castlevania: Symphony of the Night) but it was genius none the less.The mission statement is to create a 2D side scrolling beat em upstyle game with varying features from the hack/slash, adventure, rpg andfighting genres.
 
Programs
 
Engine: Game Maker 8.1
Graphics: Paint, Photoshop, Illustrator and (Jesses' Stuff)
Concept/SyncingEvernote, Paper, Pencil/Pen and "Word (wordpad) - format (.rtf/.doc)"
 
Credit
 
Brain Child/Lead Designer: Frankie aka DarkAbbys
Programmer/Junior Designer: Alfred L aka SinisterPride
Graphic Artist/Artist/Designer: Jesse aka Dvergr

 

§• ɸ§

 

Features:

  • 2D Arcade Fighter Controls

- Combos
 

- Skills/spells activate by input (hadouken).
 

- Light and heavy/low and high punchs and kicks.

 

  • Character Development: Skill and Spell Tree(s)/Stat Development

 

- Melee Skills
 

- Weapon/Weapon type Skills.
 

- Spells (hadouken and such).
 

- Stats (str and int for now).
 

  • Items/Gear/Equipment

 

Enemies drop loot and equipment.

 

- Equipment shows on character (armor and weapons [like in "Castlevania: Symphony of the Night" with Alucard]).
 

- Weapon types associate with weapon skills.


- Rare equipment which will be "high grind"/low drop rate.

 

§• ɸ§


As of now we're still in the design process but I will be starting some scripting with basic sprites tonight if all goes well at work (in other words if I'm not tired from my day job(s) lol).

 

 

§• ɸ§

    Sin 

§• ɸ§


#5SinisterPride

Posted 07 February 2013 - 01:48 AM

I've recently started a project with two of my close friends. I'll be acting as the lead programmer. It is Frankies' (don't know what his forum name will be yet) brainchild so he will be the lead designer. Dvergr will be our lead Artist.

 

§• ɸ§

 

Project: Beat em up/hack and slash (working title)

 

Overview
 
The concept is simple enough but I was inspired to work on it nonetheless. Frankies' idea to combine the genres he envisioned is not entirely unique seeing as I've played something something similar to it before (Castlevania: Symphony of the Night) but it was genius none the less.Themission stement isto create a 2D side scrolling beat em upstyle game with varying features fromthe hack/slash, adventure, rpg andfighting genres.
 
Programs
 
Engine: Game Maker 8.1
Graphics: Paint, Photoshop, Illustrator and (Jesses' Stuff)
Concept/SyncingEvernote, Paper, Pencil/Pen and "Word (wordpad) - format (.rtf/.doc)"
 
Credit
 
Brain Child/Lead Designer: Frankie aka DarkAbbys
Programmer/Junior Designer: Alfred L aka SinisterPride
Graphic Artist/Artist/Designer: Jesse aka Dvergr

 

§• ɸ§

 

Features:

  • 2D Arcade Fighter Controls

- Combos
 

- Skills/spells activate by input (hadouken).
 

- Light and heavy/low and high punchs and kicks.

 

  • Character Development: Skill and Spell Tree(s)/Stat Development

 

- Melee Skills
 

- Weapon/Weapon type Skills.
 

- Spells (hadouken and such).
 

- Stats (str and int for now).
 

  • Items/Gear/Equipment

 

Enemies drop loot and equipment.

 

- Equipment shows on character (armor and weapons [like in "Castlevania: Symphony of the Night" with Alucard]).
 

- Weapon types associate with weapon skills.


- Rare equipment which will be "high grind"/low drop rate.

 

§• ɸ§


As of now we're still in the design process but I will be starting some scripting with basic sprites tonight if all goes well at work (in other words if I'm not tired from my day job(s) lol).

 

 

§• ɸ§

    Sin 

§• ɸ§


#4SinisterPride

Posted 05 February 2013 - 11:16 AM

I've recently started a project with two of my close friends. I'll be acting as the lead programmer. It is Frankies' (don't know what his forum name will be yet) brainchild so he will be the lead designer. Devrgr will be our lead Artist.

 

§• ɸ§

 

Project: Beat em up/hack and slash (working title)

 

Overview
 
The concept is simple enough but I was inspired to work on it nonetheless. Frankies' idea to combine the genres he envisioned is not entirely unique seeing as I've played something something similar to it before (Castlevania: Symphony of the Night) but it was genius none the less.Themission stement isto create a 2D side scrolling beat em upstyle game with varying features fromthe hack/slash, adventure, rpg andfighting genres.
 
Programs
 
Engine: Game Maker 8.1
Graphics: Paint, Photoshop, Illustrator and (Jesses' Stuff)
Concept/SyncingEvernote, Paper, Pencil/Pen and "Word (wordpad) - format (.rtf/.doc)"
 
Credit
 
Brain Child/Lead Designer: Frankie aka CryEngine
Programmer/Junior Designer: Alfred L aka SinisterPride
Graphic Artist/Artist/Designer: Jesse aka Devrgr

 

§• ɸ§

 

Features:

  • 2D Arcade Fighter Controls

- Combos
 

- Skills/spells activate by input (hadouken).
 

- Light and heavy/low and high punchs and kicks.

 

  • Character Development: Skill and Spell Tree(s)/Stat Development

- Melee Skills
 

- Weapon/Weapon type Skills.
 

- Spells (hadouken and such).
 

- Stats (str and int for now).
 

  • Items/Gear/Equipment

Enemies drop loot and equipment.

 

- Equipment shows on character (armor and weapons [like in "Castlevania: Symphony of the Night" with Alucard]).
 

- Weapon types associate with weapon skills.


- Rare equipment which will be "high grind"/low drop rate.

 

§• ɸ§


As of now we're still in the design process but I will be starting some scripting with basic sprites tonight if all goes well at work (in other words if I'm not tired from my day job(s) lol).

 

 

§• ɸ§

    Sin 

§• ɸ§


#3SinisterPride

Posted 05 February 2013 - 11:14 AM

I've recently started a project with two of my close friends. I'll be acting as the lead programmer. It is Frankies' (don't know what his forum name will be yet) brainchild so he will be the lead designer. Devrgr will be our lead Artist.

 

§• ɸ§

 

Project: Beat em up/hack and slash (working title)

 

 

 

Overview
 
The concept is simple enough but I was inspired to work on it nonetheless. Frankies' idea to combine the genres he envisioned is not entirely unique seeing as I've played something something similar to it before (Castlevania: Symphony of the Night) but it was genius none the less.Themission stement isto create a 2D side scrolling beat em upstyle game with varying features fromthe hack/slash, adventure, rpg andfighting genres.
 
Programs
 
Engine: Game Maker 8.1
Graphics: Paint, Photoshop, Illustrator and (Jesses' Stuff)
Concept/Syncing:Evernote,Paper, Pencil/Pen and Word (wordpad) - format (.rtf/.doc)
 
Credit
 
Brain Child/Lead Designer: Frankie aka CryEngine
Programmer/Junior Designer: Alfred L aka SinisterPride
Graphic Artist/Artist/Designer: Jesse aka Devrgr

 

§• ɸ§

 

Features:

  • 2D Arcade Fighter Controls

- Combos
 

- Skills/spells activate by input (hadouken).
 

- Light and heavy/low and high punchs and kicks.

 

  • Character Development: Skill and Spell Tree(s)/Stat Development

- Melee Skills
 

- Weapon/Weapon type Skills.
 

- Spells (hadouken and such).
 

- Stats (str and int for now).
 

  • Items/Gear/Equipment

Enemies drop loot and equipment.

 

- Equipment shows on character (armor and weapons [like in "Castlevania: Symphony of the Night" with Alucard]).
 

- Weapon types associate with weapon skills.


- Rare equipment which will be "high grind"/low drop rate.

 

§• ɸ§


As of now we're still in the design process but I will be starting some scripting with basic sprites tonight if all goes well at work (in other words if I'm not tired from my day job(s) lol).

 

 

§• ɸ§

    Sin 

§• ɸ§


#2SinisterPride

Posted 03 February 2013 - 06:07 AM

I've recently started a project with two of my close friends. I'll be acting as the lead programmer. It is Frankies' (don't know what his forum name will be yet) brainchild so he will be the lead designer. Devrgr will be our lead Artist.

 

§• ɸ§

 

Project: Beat em up/hack and slash (working title)

 

 

The concept is simple enough but I was inspired to work on it. Frankies' idea to combine the genres he envisioned is not entirely unique seeing as I've played something something similar to it before (Castlevania: Symphony of the Night) but it was genius none the less. The mission stement is to create a 2D side scrolling beat em up style game with varying features from the hack/slash, adventure, rpg and fighting genres.

 

§• ɸ§

 

Features:

  • 2D Arcade Fighter Controls

- Combos
 

- Skills/spells activate by input (hadouken).
 

- Light and heavy/low and high punchs and kicks.

 

  • Character Development: Skill and Spell Tree(s)/Stat Development

- Melee Skills
 

- Weapon/Weapon type Skills.
 

- Spells (hadouken and such).
 

- Stats (str and int for now).
 

  • Items/Gear/Equipment

Enemies drop loot and equipment.

 

- Equipment shows on character (armor and weapons [like in "Castlevania: Symphony of the Night" with Alucard]).
 

- Weapon types associate with weapon skills.


- Rare equipment which will be "high grind"/low drop rate.

 

§• ɸ§


As of now we're still in the design process but I will be starting some scripting with basic sprites tonight if all goes well at work (in other words if I'm not tired from my day job(s) lol).

 

 

§• ɸ§

    Sin 

§• ɸ§


#1SinisterPride

Posted 03 February 2013 - 05:44 AM

Project: Beat em up/hack and slash.

I've recently started a project with two of my close friends. I'll be acting as the lead programmer. It is Frankies' (don't know what his forum name will be yet) brainchild so he will be the lead designer. Devrgr will be our lead Artist.

Project: Beat em up/hack and slash (working title)

The concept is simple enough but I was inspired to work on it. Frankies' idea to combine the genres he envisioned is not entirely unique seeing as I've played something something similar to it before (Castlevania: Symphony of the Night) but it was genius none the less.

The concept and mission stement is
to create a 2D side scrolling beat em up
style game with varying features from
the hack/slash, adventure, rpg and
fighting genres.

Features:

2D Arcade Fighter Controls

Combos
Skills/spells activate by input (hadouken).
light/heavy punch.
light/heavy kick.
low/high punch/kicks.

Skill Tree/Stat Development

Melee Skills.
Weapon/Weapon type Skills.
Spells (hadouken and such).
Stats (str and int only to start).

Drops and Equipment

Enemies drop loot.
Equipment shows on character (armor, maces fist and such [like in castlevania: symphony of the night with alucard]).
Weapon types associate with weapon skills.
Rare "high grind" equipment.
_____________________

As of now we're still in the design process but I will be starting some scripting with basic sprites tonight if all goes well at work (in other words if I'm not tired from my day job(s) lol).

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