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#ActualKarsten_

Posted 03 February 2013 - 01:09 PM

Though I am not 100% sure what you want to achieve, remember that frame by frame animation can be automatically interpolated at runtime to ensure much smoother animation.

Out of interest, if you did want true 2D skeletal animation, you could pretty much do it in exactly the same way as 3D. For example you could split your 2D image into individual parts and perhaps attach the corners of each part to a 2D "bone". Give it some weightings and then run it through an appropriate shader (OpenGL / DirectX etc...). So you probably could get a morphing effect...

Would be quite interesting to see how you get on if you do attempt it (unless this has already been attempted).

#1Karsten_

Posted 03 February 2013 - 01:08 PM

Though I am not 100% sure what you want to achieve, remember that frame by frame animation can be automatically interpolated at runtime to ensure much smoother animation.<br /><br />Out of interest, if you did want true 2D skeletal animation, you could pretty much do it in exactly the same way as 3D. For example you could split your 2D image into individual parts and perhaps attach the corners of each part to a 2D "bone". Give it some weightings and then run it through an appropriate shader (OpenGL / DirectX etc...). So you probably could get a morphing effect...

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