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#ActualKarsten_

Posted 03 February 2013 - 03:31 PM

riverreal,

I dont mean to sound insulting, I really don't but C++ when written properly does not need manual memory management. This demonstrates that you are following a typical trend of this forums. Not trying out C++ before making an opinion and just going by what the rest of the users say. C# however, with threads and critical resources *does* require extremely manual management whereas C++ can use RAII.

As for Seraph and stuff about slash dot.. Not sure. Sounds a bit too trendy for me. Kinda like github and web developers and twitter API integration. Not really my "kinda scene" ;)

I started using Vim exclusively once Microsoft Visual Studio 6 changed and cost me time getting used to the 2002/3 .NET version.

As for OpenGL, the same code can work fine in both ES and normal version. No-one has really used the fixed functionality for about 10 years, unless they are learning or maintaining old software to work on new platforms (something that cannot be done with software like GameMaker once it is no longer on sale without rewriting your own implementation... ridiculous).

Anyways, I am leading this thread offtopic so I am gonna leave this here. Basically to the OP, look around to see what works best for you. Just don't be put off a platform or workflow because it is not "cool"... like slash dot ;)

#3Karsten_

Posted 03 February 2013 - 03:28 PM

riverreal,

I dont mean to sound insulting, I really don't but C++ when written properly does not need manual memory management. This demonstrates that you are following a typical trend of this forums. Not trying out C++ before making an opinion and just going by what the rest of the users say. C# however, with threads and critical resources *does* require extremely manual management whereas C++ can use RAII.

As for Seraph and stuff about slash dot.. Not sure. Sounds a bit too trendy for me. Kinda like github and web developers and twitter API integration. Not really my "kinda scene" ;)

I started using Vim exclusively once Microsoft Visual Studio 6 changed and cost me time getting used to the 2002/3 .NET version.

As for OpenGL, the same code can work fine in both ES and normal version. No-one has really used the fixed functionality for about 10 years, unless they are learning or maintaining old software to work on new platforms (something that cannot be done with software like GameMaker without rewriting your own implementation).

#2Karsten_

Posted 03 February 2013 - 03:24 PM

riverreal,

I dont mean to sound insulting, I really don't but C++ when written properly does not need manual memory management. This demonstrates that you are following a typical trend of this forums. Not trying out C++ before making an opinion and just going by what the rest of the users say. C# however, with threads and critical resources *does* require extremely manual management whereas C++ can use RAII.

As for Seraph and stuff about slash dot.. Not sure. Sounds a bit too trendy for me. Kinda like github and web developers and twitter API integration. Not really my "kinda scene" ;)

I started using Vim exclusively once Microsoft Visual Studio 6 changed and cost me time getting used to the 2002/3 .NET version.

#1Karsten_

Posted 03 February 2013 - 03:23 PM

riverreal,<br /><br />I dont mean to sound insulting, I really don't but C++ when written properly does not need manual memory management. This demonstrates that you are following a typical trend of this forums. Not trying out C++ before making an opinion and just going by what the rest of the users say.<br /><br />As for Seraph and stuff about slash dot.. Not sure. Sounds a bit too trendy for me. Kinda like github and web developers and twitter API integration. Not really my "kinda scene" ;)<br /><br />I started using Vim exclusively once Microsoft Visual Studio 6 changed and cost me time getting used to the 2002/3 .NET version.

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