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#ActualTolito

Posted 04 February 2013 - 09:38 AM

Thank you for your input! That method isn't slower or rougher on the processor, is it? That was actually the one I was leaning towards. Which way would you go about doing this? And should I have an animation and frame table or is it just fine to go through the animation database, counting as it goes until it reaches the animation and frame that it is looking for? Thanks again!


#1Tolito

Posted 04 February 2013 - 09:38 AM

Thank you for your input! That method isn't slower or rougher on the processor, is it? Which way would you go about doing this? And should I have an animation and frame table or is it just fine to go through the animation database, counting as it goes until it reaches the animation and frame that it is looking for? Thanks again!


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