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#Actualsuliman

Posted 04 February 2013 - 10:54 AM

Basically im not cleaning or handling anything. I dont even know how to do that. So probably yes the engine handles something.

BUT...
Ive realized in some times, closing it with ESC also causes error message:
Unhandled exception at XXXXX in game.exe
From std::iterator_base (called by ~unit() so something to do with destruction of a unit object right?)

I should run a function when the program is terminated and check my lists and iterators, but how do i run such a function?

#2suliman

Posted 04 February 2013 - 10:54 AM

Basically im not cleaning or handling anything. I dont even know how to do that. So probably yes the engine handles something.

BUT...
Ive realized in some times, closing it with ESC also causes error message:
Unhandled exception at XXXXX in game.exe
From std::iterator_base (called by ~unit() so something to do with destruction of a unit object right?)

I should run a function when the program is terminated and check my lists and iterators, but how do i run such a function?

#1suliman

Posted 04 February 2013 - 10:50 AM

Basically im not cleaning or handling anything. I dont even know how to do that. So probably yes the engine handles something.

 

BUT...

Ive realized in some times, closing it with ESC also causes error message:

Unhandled exception at XXXXX in game.exe

From std::iterator_base (called by ~unit() so something to do with destruction of a unit object right?)


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