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#ActualRavyne

Posted 04 February 2013 - 06:43 PM

It's also worth mentioning that component-based design largely sidesteps the subtle hair-splitting that occurs around wishy-washy notions like entities (and their properties like sprites) in all their permutations. Its more complicated to get running, but its very flexible thereafter. Component-based design essentially does away with such hair-splitting by accepting and embracing it as a natural consequence of trying to put so many slightly different things in a single bucket.


#1Ravyne

Posted 04 February 2013 - 06:33 PM

It's also worth mentioning that component-based design largely sidesteps the subtle hair-splitting that occurs between the notion of entities and sprites, and all possible permutations thereof. Its more complicated to get running, but its very flexible thereafter. Component-based design essentially does away with such hair-splitting by accepting and embracing it as a natural consequence of trying to put so many slightly different things in a single bucket.


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