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#ActualQNAN
Posted 05 February 2013 - 12:18 AM
I do all alpha work in Photoshop.
The texture is in this case .tga. I use many kinds of formats. .tga usually when testing something with alpha, although I would use .dds "live".
I will upload the original texture. Be aware, that it will only use the upper-left quarter of the texturemap.
The texture should be professional level.
I had to pack the texture in a .zip, as the server refused to have it downloaded.
http://www.samtalebasen.dk/test.zip
#3QNAN
Posted 05 February 2013 - 12:17 AM
I do all alpha work in Photoshop.
The texture is in this case .tga. I use many kinds of formats. .tga usually when testing something with alpha, although I would use .dds "live".
I will upload the original texture. Be aware, that it will only use the upper-left quarter of the texturemap.
The texture should be professional level.
I had to pack the texture in a .zip, as the server refused to have it downloaded.
http://www.samtalebasen.dk/test.zip
#2QNAN
Posted 05 February 2013 - 12:17 AM
I do all alpha work in Photoshop.
The texture is in this case .tga. I use many kinds of formats. .tga usually when testing something with alpha, although I would use .dds "live".
I will upload the original texture. Be aware, that it will only use the upper-left quarter of the texturemap.
The texture should be professional level.
I had to pack the texture in a .zip, as the server refused to have it downloaded.
http://www.samtalebasen.dk/test.zip
#1QNAN
Posted 05 February 2013 - 12:16 AM
I use Paint Shop Pro 7 (ya, I know, ancient, but simple and wonderfully fast) and Photoshop CS4.
I do all alpha work in Photoshop.
The texture is in this case .tga. I use many kinds of formats. .tga usually when testing something with alpha, although I would use .dds "live".
I will upload the original texture. Be aware, that it will only use the upper-left quarter of the texturemap.
The texture should be professional level.
I had to pack the texture in a .zip, as the server refused to have it downloaded.