Jump to content

  • Log In with Google      Sign In   
  • Create Account


#ActualQNAN

Posted 05 February 2013 - 12:18 AM

I use Paint Shop Pro 7 (ya, I know, ancient, but simple and wonderfully fast) and Photoshop CS4.
I do all alpha work in Photoshop.
The texture is in this case .tga. I use many kinds of formats. .tga usually when testing something with alpha, although I would use .dds "live".

I will upload the original texture. Be aware, that it will only use the upper-left quarter of the texturemap.
The texture should be professional level.

I had to pack the texture in a .zip, as the server refused to have it downloaded.
http://www.samtalebasen.dk/test.zip

#3QNAN

Posted 05 February 2013 - 12:17 AM

I use Paint Shop Pro 7 (ya, I know, ancient, but simple and wonderfully fast) and Photoshop CS4.
I do all alpha work in Photoshop.
The texture is in this case .tga. I use many kinds of formats. .tga usually when testing something with alpha, although I would use .dds "live".

I will upload the original texture. Be aware, that it will only use the upper-left quarter of the texturemap.
The texture should be professional level.

I had to pack the texture in a .zip, as the server refused to have it downloaded.
http://www.samtalebasen.dk/test.zip

#2QNAN

Posted 05 February 2013 - 12:17 AM

I use Paint Shop Pro 7 (ya, I know, ancient, but simple and wonderfully fast) and Photoshop CS4.
I do all alpha work in Photoshop.
The texture is in this case .tga. I use many kinds of formats. .tga usually when testing something with alpha, although I would use .dds "live".

I will upload the original texture. Be aware, that it will only use the upper-left quarter of the texturemap.
The texture should be professional level.

I had to pack the texture in a .zip, as the server refused to have it downloaded.
http://www.samtalebasen.dk/test.zip

#1QNAN

Posted 05 February 2013 - 12:16 AM

I use Paint Shop Pro 7 (ya, I know, ancient, but simple and wonderfully fast) and Photoshop CS4.

I do all alpha work in Photoshop.

The texture is in this case .tga. I use many kinds of formats. .tga usually when testing something with alpha, although I would use .dds "live".

 

I will upload the original texture. Be aware, that it will only use the upper-left quarter of the texturemap.

The texture should be professional level.

 

I had to pack the texture in a .zip, as the server refused to have it downloaded.

http://www.samtalebasen.dk/gniff.zip
 


PARTNERS