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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


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#ActualGamer Pro

Posted 05 February 2013 - 12:48 PM

It was a calculation error, instead of using tan I was using atan dry.png

 

But I think my solution is flawed. Lets ignore the above example and work with this one. Both heading and elevation is 0°, this makes my box's  dimensions 1213, 21, 623. I'm choosing to fit the box horizontally. The opposite side is half x (606.5) and my half FOV is 52.5° (from the calculated horizontal FOV of 105°). distance = opposite / tan(halfFOV) = 465.

 

Now the math is right but the fustrum is too small and part of the cube is outside of it.

 

 

 

 

* Edit

I found out what my problem is. I'm calculating how far FROM THE ORIGIN the camera needs to be to fit something so wide/tall in it's frustum, I forgot to acount for the box's width/height (well, half width / half height).


#1Gamer Pro

Posted 05 February 2013 - 12:06 PM

It was a calculation error, instead of using tan I was using atan dry.png

 

But I think my solution is flawed. Lets ignore the above example and work with this one. Both heading and elevation is 0°, this makes my box's  dimensions 1213, 21, 623. I'm choosing to fit the box horizontally. The opposite side is half x (606.5) and my half FOV is 52.5° (from the calculated horizontal FOV of 105°). distance = opposite / tan(halfFOV) = 465.

 

Now the math is right but the fustrum is too small and part of the cube is outside of it.


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